}
void setType(int);
+ void drop(XYZ velocity, XYZ tipvelocity, bool sethitsomething = true);
+ void thrown(XYZ velocity, bool sethitsomething = true);
+
int owner;
XYZ position;
XYZ tippoint;
int type;
XYZ oldtippoint;
- float lastmult;
XYZ oldposition;
int oldowner;
bool onfire;