OPENAL_SetVolume(channels[fleshstabsound], 128);
OPENAL_SetPaused(channels[fleshstabsound], false);
- if(animation[player[0].targetanimation].height==highheight){
- bonus=ninja;
- bonustime=0;
- bonusvalue=60;
- }
- else{
- bonus=Bullseyebonus;
- bonustime=0;
- bonusvalue=30;
- }
+ if(animation[player[0].targetanimation].height==highheight)
+ award_bonus(0, ninja);
+ else
+ award_bonus(0, Bullseyebonus);
}
}
else missed[i]=1;