/**> HEADER FILES <**/
#include "Weapons.h"
#include "openal_wrapper.h"
+#include "Animation.h"
+#include "Sounds.h"
+#include "Game.h"
+#include "Awards.h"
extern float multiplier;
-extern Animation animation[animation_count];
-extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Terrain terrain;
extern float gravity;
extern int environment;
-extern Sprites sprites;
extern int detail;
extern FRUSTUM frustum;
extern XYZ viewer;
extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern Person player[maxplayers];
-extern int numplayers;
extern bool freeze;
-extern int bonus;
-extern float bonusvalue;
-extern float bonustotal;
-extern float bonustime;
extern int tutoriallevel;
extern int numthrowkill;
extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
oldowner[i]=owner[i];
}
if(damage[i]>=2&&type[i]==staff&&owner[i]!=-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=tippoint[i].x;
- gLoc[1]=tippoint[i].y;
- gLoc[2]=tippoint[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( staffbreaksound, samp[staffbreaksound], NULL, true);
- OPENAL_3D_SetAttributes(channels[staffbreaksound], gLoc, vel);
- OPENAL_SetVolume(channels[staffbreaksound], 256);
- OPENAL_SetPaused(channels[staffbreaksound], false);
+ emit_sound_at(staffbreaksound, tippoint[i]);
XYZ tempvel;
XYZ speed;
//speed=(tippoint[i]-oldtippoint[i])/multiplier/6;
speed=0;
- /*for(j=0;j<10;j++){
- tempvel.x=float(abs(Random()%100)-50)/20;
- tempvel.y=float(abs(Random()%100)-50)/20;
- tempvel.z=float(abs(Random()%100)-50)/20;
- tempvel+=speed;
- sprites.MakeSprite(cloudimpactsprite, position[i]+(tippoint[i]-position[i])*((float)j-2)/8,tempvel*.5, 115/255,73/255,12/255, .15+float(abs(Random()%100)-50)/1000, .7);
- }*/
for(j=0;j<40;j++){
tempvel.x=float(abs(Random()%100)-50)/20;
tempvel.y=float(abs(Random()%100)-50)/20;
tempvel.z=float(abs(Random()%100)-50)/20;
tempvel+=speed;
- sprites.MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1);
+ Sprite::MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1);
}
int tempowner;
tempowner=owner[i];
bigtilt2[i]=0;
bigrotation[i]=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
- OPENAL_SetVolume(channels[knifesheathesound], 128);
- OPENAL_SetPaused(channels[knifesheathesound], false);
+ emit_sound_at(knifesheathesound, position[i], 128.);
bloody[i]=0;
- sprites.MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
+ Sprite::MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
}
else {
physics[i]=1;
if((player[j].aitype!=attacktypecutoff||abs(Random()%6)==0||(player[j].targetanimation!=backhandspringanim&&player[j].targetanimation!=rollanim&&player[j].targetanimation!=flipanim&&Random()%2==0))&&!missed[i]){
bool caught=0;
if((player[j].creature==wolftype&&Random()%3!=0&&player[j].weaponactive==-1&&(player[j].isIdle()||player[j].isRun()||player[j].targetanimation==walkanim))||(player[j].creature==rabbittype&&Random()%2==0&&player[j].aitype==attacktypecutoff&&player[j].weaponactive==-1)){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[j].coords.x;
- gLoc[1]=player[j].coords.y;
- gLoc[2]=player[j].coords.z;
- vel[0]=player[j].velocity.x;
- vel[1]=player[j].velocity.y;
- vel[2]=player[j].velocity.z;
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
+ emit_sound_at(knifedrawsound, player[j].coords, 128.);
player[j].weaponactive=0;
player[j].targetanimation=removeknifeanim;
player[j].skeleton.joints[player[j].skeleton.jointlabels[rightshoulder]].velocity+=velocity[i]*2;
player[j].skeleton.joints[player[j].skeleton.jointlabels[leftshoulder]].velocity+=velocity[i]*2;
//player[j].Puff(abdomen);
- if(bloodtoggle&&tutoriallevel!=1)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- if(tutoriallevel==1)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3);
+ if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+ if(tutoriallevel==1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3);
footvel=tippoint[i]-position[i];
Normalise(&footvel);
- if(bloodtoggle&&tutoriallevel!=1)sprites.MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
+ if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
if(tutoriallevel!=1){
if(player[j].weaponstuckwhere==0)player[j].DoBloodBig(2,205);
blooddrip[i]=5;
}
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
- OPENAL_SetVolume(channels[fleshstabsound], 128);
- OPENAL_SetPaused(channels[fleshstabsound], false);
-
- if(animation[player[0].targetanimation].height==highheight){
- bonus=ninja;
- bonustime=0;
- bonusvalue=60;
- }
- else{
- bonus=Bullseyebonus;
- bonustime=0;
- bonusvalue=30;
- }
+ emit_sound_at(fleshstabsound, position[i], 128.);
+
+ if(animation[player[0].targetanimation].height==highheight)
+ award_bonus(0, ninja);
+ else
+ award_bonus(0, Bullseyebonus);
}
}
else missed[i]=1;
bigtilt2[i]=0;
bigrotation[i]=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
- OPENAL_SetVolume(channels[knifesheathesound], 128);
- OPENAL_SetPaused(channels[knifesheathesound], false);
+ emit_sound_at(knifesheathesound, position[i], 128.);
XYZ terrainlight;
terrainlight=terrain.getLighting(position[i].x,position[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
bloody[i]=0;
velocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
int whichsound;
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
+ if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, position[i], 128*findLengthfast(&bounceness));
}
}
start=oldtippoint[i];
tipvelocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
int whichsound;
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=position[i].x;
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
+ if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, position[i], 128*findLengthfast(&bounceness));
}
}
velocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
int whichsound;
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
+ if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, mid, 128*findLengthfast(&bounceness));
}
position[i]+=(mid-oldmid2)*(20/(1+(float)m*10));
}
tipvelocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
int whichsound;
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
+ if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, mid, 128*findLengthfast(&bounceness));
}
tippoint[i]+=(mid-oldmid2)*(20/(1+(float)m*10));
}
XYZ terrainlight;
terrainlight=terrain.getLighting(position[i].x,position[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
}
}
XYZ terrainlight;
terrainlight=terrain.getLighting(tippoint[i].x,tippoint[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
}
}
bloodloc.y-=.05;
if(bloodtoggle){
bloodvel=0;
- sprites.MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
+ Sprite::MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
}
}
}
normalrot.y=1;
}
}
- sprites.MakeSprite(weaponflamesprite, position[i]+tippoint[i]*(((float)abs(Random()%100))/600+.05),normalrot, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*1/3, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponflamesprite, position[i]+tippoint[i]*(((float)abs(Random()%100))/600+.05),normalrot, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*1/3, 1);
+ Sprite::setLastSpriteSpeed(4);
+ Sprite::setLastSpriteAlivetime(.3);
}
}
if(Random()%50==0&&findDistancefast(&position[i],&viewer)>80){
XYZ shinepoint;
shinepoint=position[i]+(tippoint[i]-position[i])*(((float)abs(Random()%100))/100);
- sprites.MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1);
+ Sprite::setLastSpriteSpeed(4);
+ Sprite::setLastSpriteAlivetime(.3);
}
}
}
XYZ nothingpoint;
nothingpoint=0;
shinepoint=position[i];
- sprites.MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
+ Sprite::speed[Sprite::numsprites-1]=4;
+ Sprite::alivetime[Sprite::numsprites-1]=.3;
shinepoint=tippoint[i];
- sprites.MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;*/
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
+ Sprite::speed[Sprite::numsprites-1]=4;
+ Sprite::alivetime[Sprite::numsprites-1]=.3;*/
}
}
return 0;