+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
/**> HEADER FILES <**/
#include "Weapons.h"
+#include "openal_wrapper.h"
+#include "Animation.h"
+#include "Sounds.h"
+#include "Game.h"
+#include "Awards.h"
extern float multiplier;
-extern Animation animation[animation_count];
-extern FSOUND_SAMPLE *samp[100];
-extern int channels[100];
extern Terrain terrain;
extern float gravity;
extern int environment;
-extern Sprites sprites;
extern int detail;
extern FRUSTUM frustum;
extern XYZ viewer;
extern bool autoslomo;
extern float camerashake;
extern float woozy;
-extern float terraindetail;
extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern Person player[maxplayers];
-extern int numplayers;
extern bool freeze;
-extern int bonus;
-extern float bonusvalue;
-extern float bonustotal;
-extern float bonustime;
extern int tutoriallevel;
extern int numthrowkill;
-extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
-void Weapons::DoStuff(){
+void Weapons::DoStuff(){
static int i,whichpatchx,whichpatchz,j,k,whichhit,m;
static XYZ start,end,colpoint,normalrot,footvel,footpoint;
static XYZ terrainnormal;
oldowner[i]=owner[i];
}
if(damage[i]>=2&&type[i]==staff&&owner[i]!=-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=tippoint[i].x;
- gLoc[1]=tippoint[i].y;
- gLoc[2]=tippoint[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( staffbreaksound, samp[staffbreaksound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[staffbreaksound], gLoc, vel);
- FSOUND_SetVolume(channels[staffbreaksound], 256);
- FSOUND_SetPaused(channels[staffbreaksound], FALSE);
+ emit_sound_at(staffbreaksound, tippoint[i]);
XYZ tempvel;
XYZ speed;
//speed=(tippoint[i]-oldtippoint[i])/multiplier/6;
speed=0;
- /*for(j=0;j<10;j++){
- tempvel.x=float(abs(Random()%100)-50)/20;
- tempvel.y=float(abs(Random()%100)-50)/20;
- tempvel.z=float(abs(Random()%100)-50)/20;
- tempvel+=speed;
- sprites.MakeSprite(cloudimpactsprite, position[i]+(tippoint[i]-position[i])*((float)j-2)/8,tempvel*.5, 115/255,73/255,12/255, .15+float(abs(Random()%100)-50)/1000, .7);
- }*/
for(j=0;j<40;j++){
tempvel.x=float(abs(Random()%100)-50)/20;
tempvel.y=float(abs(Random()%100)-50)/20;
tempvel.z=float(abs(Random()%100)-50)/20;
tempvel+=speed;
- sprites.MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1);
+ Sprite::MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1);
}
int tempowner;
tempowner=owner[i];
if(owner[i]==-1&&(velocity[i].x||velocity[i].y||velocity[i].z)&&!physics[i]){
position[i]+=velocity[i]*multiplier;
tippoint[i]+=velocity[i]*multiplier;
- whichpatchx=position[i].x/(terrain.size/subdivision*terrain.scale*terraindetail);
- whichpatchz=position[i].z/(terrain.size/subdivision*terrain.scale*terraindetail);
+ whichpatchx=position[i].x/(terrain.size/subdivision*terrain.scale);
+ whichpatchz=position[i].z/(terrain.size/subdivision*terrain.scale);
if(whichpatchx>0&&whichpatchz>0&&whichpatchx<subdivision&&whichpatchz<subdivision)
if(terrain.patchobjectnum[whichpatchx][whichpatchz]){
for(j=0;j<terrain.patchobjectnum[whichpatchx][whichpatchz];j++){
bigtilt2[i]=0;
bigrotation[i]=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
- FSOUND_SetVolume(channels[knifesheathesound], 128);
- FSOUND_SetPaused(channels[knifesheathesound], FALSE);
+ emit_sound_at(knifesheathesound, position[i], 128.);
bloody[i]=0;
- sprites.MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
+ Sprite::MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
}
else {
physics[i]=1;
tippoint[i]-=velocity[i]*multiplier;
tipvelocity[i]=velocity[i];
}
- }
+ }
}
}
if(velocity[i].x||velocity[i].y||velocity[i].z)
for(j=0;j<numplayers;j++){
footvel=0;
- footpoint=DoRotation((player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].position+player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].position)/2,0,player[j].rotation,0)*player[j].scale+player[j].coords;
+ footpoint=DoRotation((player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].position+player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].position)/2,0,player[j].rotation,0)*player[j].scale+player[j].coords;
if(owner[i]==-1&&findDistancefastflat(&position[i],&player[j].coords)<1.5&&findDistancefast(&position[i],&player[j].coords)<4&&player[j].weaponstuck==-1&&!player[j].skeleton.free&&j!=oldowner[i]){
if((player[j].aitype!=attacktypecutoff||abs(Random()%6)==0||(player[j].targetanimation!=backhandspringanim&&player[j].targetanimation!=rollanim&&player[j].targetanimation!=flipanim&&Random()%2==0))&&!missed[i]){
bool caught=0;
if((player[j].creature==wolftype&&Random()%3!=0&&player[j].weaponactive==-1&&(player[j].isIdle()||player[j].isRun()||player[j].targetanimation==walkanim))||(player[j].creature==rabbittype&&Random()%2==0&&player[j].aitype==attacktypecutoff&&player[j].weaponactive==-1)){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[j].coords.x;
- gLoc[1]=player[j].coords.y;
- gLoc[2]=player[j].coords.z;
- vel[0]=player[j].velocity.x;
- vel[1]=player[j].velocity.y;
- vel[2]=player[j].velocity.z;
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- FSOUND_SetVolume(channels[knifedrawsound], 128);
- FSOUND_SetPaused(channels[knifedrawsound], FALSE);
+ emit_sound_at(knifedrawsound, player[j].coords, 128.);
player[j].weaponactive=0;
player[j].targetanimation=removeknifeanim;
player[j].skeleton.joints[player[j].skeleton.jointlabels[rightshoulder]].velocity+=velocity[i]*2;
player[j].skeleton.joints[player[j].skeleton.jointlabels[leftshoulder]].velocity+=velocity[i]*2;
//player[j].Puff(abdomen);
- if(bloodtoggle&&tutoriallevel!=1)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- if(tutoriallevel==1)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3);
+ if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+ if(tutoriallevel==1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3);
footvel=tippoint[i]-position[i];
Normalise(&footvel);
- if(bloodtoggle&&tutoriallevel!=1)sprites.MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
+ if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
if(tutoriallevel!=1){
if(player[j].weaponstuckwhere==0)player[j].DoBloodBig(2,205);
blooddrip[i]=5;
}
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
- FSOUND_SetVolume(channels[fleshstabsound], 128);
- FSOUND_SetPaused(channels[fleshstabsound], FALSE);
-
- if(animation[player[0].targetanimation].height==highheight){
- bonus=ninja;
- bonustime=0;
- bonusvalue=60;
- }
- else{
- bonus=Bullseyebonus;
- bonustime=0;
- bonusvalue=30;
- }
+ emit_sound_at(fleshstabsound, position[i], 128.);
+
+ if(animation[player[0].targetanimation].height==highheight)
+ award_bonus(0, ninja);
+ else
+ award_bonus(0, Bullseyebonus);
}
}
else missed[i]=1;
- }
+ }
}
if(position[i].y<terrain.getHeight(position[i].x,position[i].z)){
if(terrain.getOpacity(position[i].x,position[i].z)<.2){
glRotatef(-rotation3[i],0,1,0);
glRotatef(smallrotation[i],1,0,0);
glRotatef(smallrotation2[i],0,1,0);
- glTranslatef(0,0,1);
+ glTranslatef(0,0,1);
glGetFloatv(GL_MODELVIEW_MATRIX,M);
tippoint[i].x=M[12];
tippoint[i].y=M[13];
bigtilt2[i]=0;
bigrotation[i]=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
- FSOUND_SetVolume(channels[knifesheathesound], 128);
- FSOUND_SetPaused(channels[knifesheathesound], FALSE);
+ emit_sound_at(knifesheathesound, position[i], 128.);
XYZ terrainlight;
terrainlight=terrain.getLighting(position[i].x,position[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
bloody[i]=0;
//Object collisions
- whichpatchx=(position[i].x)/(terrain.size/subdivision*terrain.scale*terraindetail);
- whichpatchz=(position[i].z)/(terrain.size/subdivision*terrain.scale*terraindetail);
+ whichpatchx=(position[i].x)/(terrain.size/subdivision*terrain.scale);
+ whichpatchz=(position[i].z)/(terrain.size/subdivision*terrain.scale);
if(whichpatchx>0&&whichpatchz>0&&whichpatchx<subdivision&&whichpatchz<subdivision)
if(terrain.patchobjectnum[whichpatchx][whichpatchz]){
for(j=0;j<terrain.patchobjectnum[whichpatchx][whichpatchz];j++){
hitsomething[i]=1;
position[i]+=(colpoint-tippoint[i])+diff*.05;
- tippoint[i]=colpoint+diff*.05;
+ tippoint[i]=colpoint+diff*.05;
oldposition[i]=position[i];
oldtippoint[i]=tippoint[i];
}
hitsomething[i]=1;
tippoint[i]+=(colpoint-position[i])+diff*.05;
- position[i]=colpoint+diff*.05;
+ position[i]=colpoint+diff*.05;
oldtippoint[i]=tippoint[i];
oldposition[i]=tippoint[i];
}
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
hitsomething[i]=1;
- position[i]=colpoint;
+ position[i]=colpoint;
terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
ReflectVector(&velocity[i],&terrainnormal);
position[i]+=terrainnormal*.002;
velocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
int whichsound;
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, position[i], 128*findLengthfast(&bounceness));
}
}
start=oldtippoint[i];
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
hitsomething[i]=1;
- tippoint[i]=colpoint;
+ tippoint[i]=colpoint;
terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
ReflectVector(&tipvelocity[i],&terrainnormal);
tippoint[i]+=terrainnormal*.002;
tipvelocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
int whichsound;
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=position[i].x;
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, position[i], 128*findLengthfast(&bounceness));
}
}
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
hitsomething[i]=1;
- mid=colpoint;
+ mid=colpoint;
terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
ReflectVector(&velocity[i],&terrainnormal);
velocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
int whichsound;
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, mid, 128*findLengthfast(&bounceness));
}
position[i]+=(mid-oldmid2)*(20/(1+(float)m*10));
}
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
hitsomething[i]=1;
- mid=colpoint;
+ mid=colpoint;
terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
ReflectVector(&tipvelocity[i],&terrainnormal);
tipvelocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
int whichsound;
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, mid, 128*findLengthfast(&bounceness));
}
tippoint[i]+=(mid-oldmid2)*(20/(1+(float)m*10));
}
closestswordpoint=colpoint;
velocity[i]+=(closestpoint-closestswordpoint);
tipvelocity[i]+=(closestpoint-closestswordpoint);
- position[i]+=(closestpoint-closestswordpoint);
+ position[i]+=(closestpoint-closestswordpoint);
tippoint[i]+=(closestpoint-closestswordpoint);
}
}
else velocity[i]=0;
if(terrain.getOpacity(position[i].x,position[i].z)<.2)velocity[i]+=bounceness*elasticity*.3;
else velocity[i]+=bounceness*elasticity;
-
+//if (type[i]==knife) printf("velocity of knife %d now %f,%f,%f.\n", i, velocity[i].x, velocity[i].y, velocity[i].z);
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
int whichsound;
if(terrain.getOpacity(position[i].x,position[i].z)>.2){
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
}
else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ emit_sound_at(whichsound, position[i],
+ findLengthfast(&bounceness)
+ * (terrain.getOpacity(position[i].x,position[i].z) > .2
+ ? 128.
+ : 32.));
if(terrain.getOpacity(position[i].x,position[i].z)<.2){
XYZ terrainlight;
terrainlight=terrain.getLighting(position[i].x,position[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
}
}
else tipvelocity[i]=0;
if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
else tipvelocity[i]+=bounceness*elasticity;
+//if (type[i]==knife) printf("tipvelocity of knife %d now %f,%f,%f.\n", i, tipvelocity[i].x, tipvelocity[i].y, tipvelocity[i].z);
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
int whichsound;
if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2){
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
}
else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=tippoint[i].x;
- gLoc[1]=tippoint[i].y;
- gLoc[2]=tippoint[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ emit_sound_at(whichsound, tippoint[i],
+ findLengthfast(&bounceness)
+ * (terrain.getOpacity(tippoint[i].x,tippoint[i].z) > .2
+ ? 128.
+ : 32.));
if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2){
XYZ terrainlight;
terrainlight=terrain.getLighting(tippoint[i].x,tippoint[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
}
}
else velocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
int whichsound;
if(terrain.getOpacity(mid.x,mid.z)>.2){
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
}
else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ emit_sound_at(whichsound, mid,
+ findLengthfast(&bounceness)
+ * (terrain.getOpacity(position[i].x,position[i].z) > .2
+ ? 128.
+ : 32.));
}
position[i]+=(mid-oldmid)*20;
}
else tipvelocity[i]+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
int whichsound;
if(terrain.getOpacity(mid.x,mid.z)>.2){
if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
}
else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ emit_sound_at(whichsound, mid,
+ findLengthfast(&bounceness)
+ * (terrain.getOpacity(position[i].x,position[i].z) > .2
+ ? 128.
+ : 32.));
}
tippoint[i]+=(mid-oldmid)*20;
}
- /*XYZ mid;
- mid=position[i]+tippoint[i];
- mid/=2;
- if(position[i].y<terrain.getHeightExtrude(mid.x,mid.z,position[i].x,position[i].z)){
- hitsomething[i]=1;
- position[i].y=terrain.getHeightExtrude(mid.x,mid.z,position[i].x,position[i].z);
-
- terrainnormal=terrain.getNormal(mid.x,mid.z);
- ReflectVector(&velocity[i],&terrainnormal);
- position[i]+=terrainnormal*.002;
- bounceness=terrainnormal*findLength(&velocity[i])*(abs(normaldotproduct(velocity[i],terrainnormal)));
- if(findLengthfast(&velocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(velocity[i],terrainnormal));
- velocity[i]-=bounceness;
- if(1-friction*frictionness>0)velocity[i]*=1-friction*frictionness;
- else velocity[i]=0;
- if(terrain.getOpacity(mid.x,mid.z)<.2)velocity[i]+=bounceness*elasticity*.3;
- else velocity[i]+=bounceness*elasticity;
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(mid.x,mid.z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
- }
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
- }
- }
-
- if(tippoint[i].y<terrain.getHeightExtrude(mid.x,mid.z,tippoint[i].x,tippoint[i].z)){
- hitsomething[i]=1;
- tippoint[i].y=terrain.getHeightExtrude(mid.x,mid.z,tippoint[i].x,tippoint[i].z);
-
- terrainnormal=terrain.getNormal(mid.x,mid.z);
- ReflectVector(&tipvelocity[i],&terrainnormal);
- tippoint[i]+=terrainnormal*.002;
- bounceness=terrainnormal*findLength(&tipvelocity[i])*(abs(normaldotproduct(tipvelocity[i],terrainnormal)));
- if(findLengthfast(&tipvelocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(tipvelocity[i],terrainnormal));
- tipvelocity[i]-=bounceness;
- if(1-friction*frictionness>0)tipvelocity[i]*=1-friction*frictionness;
- else tipvelocity[i]=0;
- if(terrain.getOpacity(mid.x,mid.z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
- else tipvelocity[i]+=bounceness*elasticity;
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(mid.x,mid.z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
- }
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=tippoint[i].x;
- gLoc[1]=tippoint[i].y;
- gLoc[2]=tippoint[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
- }
- }*/
-
- //Fix terrain edge collision
- /*start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1){
- XYZ tippoi,posit;
- tippoi=tippoint[i];
- posit=position[i];
-
-
- while(whichhit!=-1){
- position[i].y+=.1;
- tippoint[i].y+=.1;
- velocity[i].y+=.1;
- tipvelocity[i].y+=.1;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1)
- closestpoint=colpoint*terrain.scale;
- }
- position[i].y-=.1;
- tippoint[i].y-=.1;
- velocity[i].y-=.1;
- tipvelocity[i].y-=.1;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- while(whichhit!=-1){
- position[i].y+=.01;
- tippoint[i].y+=.01;
- velocity[i].y+=.01;
- tipvelocity[i].y+=.01;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1)
- closestpoint=colpoint*terrain.scale;
- }
- }*/
- /*if(whichhit!=-1){
- whichhit=terrain.lineTerrain(end,start,&closestswordpoint);
- if(whichhit!=-1){
- colpoint=(closestswordpoint*terrain.scale+colpoint*terrain.scale)/2;
- proportion=findDistance(&tippoint[i],&colpoint)/findDistance(&position[i],&tippoint[i]);
- if(proportion<=1){
- while(whichhit!=-1){
- position[i].y+=.1*proportion;
- tippoint[i].y+=.1*(1-proportion);
- velocity[i].y+=.1*proportion;
- tipvelocity[i].y+=.1*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- }
- position[i].y-=.1*proportion;
- tippoint[i].y-=.1*(1-proportion);
- velocity[i].y-=.1*proportion;
- tipvelocity[i].y-=.1*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- while(whichhit!=-1){
- position[i].y+=.01*proportion;
- tippoint[i].y+=.01*(1-proportion);
- velocity[i].y+=.01*proportion;
- tipvelocity[i].y+=.01*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- }
- }
- }
- }
- */
//Gravity
velocity[i].y+=gravity*multiplier;
tipvelocity[i].y+=gravity*multiplier;
}
//velocity[i]=(position[i]-oldposition[i])/multiplier;
- //tipvelocity[i]==(tippoint[i-+oldtippoint[i])/multiplier;
+ //tipvelocity[i]==(tippoint[i-+oldtippoint[i])/multiplier;
if(freetime[i]>.4){
velocity[i]=0;
tipvelocity[i]=0;
bloodloc.y-=.05;
if(bloodtoggle){
bloodvel=0;
- sprites.MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
- }
+ Sprite::MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
+ }
}
}
if(onfire[i]){
normalrot.y=1;
}
}
- sprites.MakeSprite(weaponflamesprite, position[i]+tippoint[i]*(((float)abs(Random()%100))/600+.05),normalrot, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*1/3, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponflamesprite, position[i]+tippoint[i]*(((float)abs(Random()%100))/600+.05),normalrot, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*1/3, 1);
+ Sprite::setLastSpriteSpeed(4);
+ Sprite::setLastSpriteAlivetime(.3);
}
}
if(Random()%50==0&&findDistancefast(&position[i],&viewer)>80){
XYZ shinepoint;
shinepoint=position[i]+(tippoint[i]-position[i])*(((float)abs(Random()%100))/100);
- sprites.MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1);
+ Sprite::setLastSpriteSpeed(4);
+ Sprite::setLastSpriteAlivetime(.3);
}
}
}
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glPushMatrix();
glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,j/drawhowmany[i]);
- if(owner[i]!=-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])-.02+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
- if(owner[i]==-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
+ if(owner[i]!=-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])-.02+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
+ if(owner[i]==-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
//glTranslatef(position[i].x,position[i].y-.02,position[i].z);
glRotatef(bigrotation[i]*(((float)(j))/drawhowmany[i])+lastdrawnbigrotation[i]*(1-((float)(j))/drawhowmany[i]),0,1,0);
glRotatef(bigtilt2[i]*(((float)(j))/drawhowmany[i])+lastdrawnbigtilt2[i]*(1-((float)(j))/drawhowmany[i]),1,0,0);
if(type[i]==knife)
{
- glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHTING);
if(!bloody[i]||!bloodtoggle)throwingknifemodel.drawdifftex(knifetextureptr);
if(bloodtoggle)
{
}
if(type[i]==sword)
{
- glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHTING);
if(!bloody[i]||!bloodtoggle)swordmodel.drawdifftex(swordtextureptr);
if(bloodtoggle)
{
}
if(type[i]==staff)
{
- glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHTING);
staffmodel.drawdifftex(stafftextureptr);
}
glRotatef(-rotation3[i],0,1,0);
glRotatef(smallrotation[i],1,0,0);
glRotatef(smallrotation2[i],0,1,0);
- glTranslatef(0,0,length[i]);
+ glTranslatef(0,0,length[i]);
glGetFloatv(GL_MODELVIEW_MATRIX,M);
tippoint[i].x=M[12];
tippoint[i].y=M[13];
XYZ nothingpoint;
nothingpoint=0;
shinepoint=position[i];
- sprites.MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
+ Sprite::speed[Sprite::numsprites-1]=4;
+ Sprite::alivetime[Sprite::numsprites-1]=.3;
shinepoint=tippoint[i];
- sprites.MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;*/
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
+ Sprite::speed[Sprite::numsprites-1]=4;
+ Sprite::alivetime[Sprite::numsprites-1]=.3;*/
}
}
return 0;
Weapons::Weapons()
{
- rotation1.resize(max_weaponinstances);
- rotation2.resize(max_weaponinstances);
- rotation3.resize(max_weaponinstances);
- bigrotation.resize(max_weaponinstances);
- bigtilt.resize(max_weaponinstances);
- bigtilt2.resize(max_weaponinstances);
- smallrotation.resize(max_weaponinstances);
- smallrotation2.resize(max_weaponinstances);
- damage.resize(max_weaponinstances);
-
numweapons = 0;
- tippoint.resize(max_weaponinstances);
- oldtippoint.resize(max_weaponinstances);
- position.resize(max_weaponinstances);
- lastmult.resize(max_weaponinstances);
- oldposition.resize(max_weaponinstances);
- velocity.resize(max_weaponinstances);
- tipvelocity.resize(max_weaponinstances);
- type.resize(max_weaponinstances);
- oldowner.resize(max_weaponinstances);
- owner.resize(max_weaponinstances);
- bloody.resize(max_weaponinstances);
- blooddrip.resize(max_weaponinstances);
- blooddripdelay.resize(max_weaponinstances);
- onfire.resize(max_weaponinstances);
- flamedelay.resize(max_weaponinstances);
- missed.resize(max_weaponinstances);
- mass.resize(max_weaponinstances);
- tipmass.resize(max_weaponinstances);
- length.resize(max_weaponinstances);
- freetime.resize(max_weaponinstances);
- firstfree.resize(max_weaponinstances);
- physics.resize(max_weaponinstances);
- drawhowmany.resize(max_weaponinstances);
- hitsomething.resize(max_weaponinstances);
-
- lastdrawnposition.resize(max_weaponinstances);
- lastdrawntippoint.resize(max_weaponinstances);
- lastdrawnrotation1.resize(max_weaponinstances);
- lastdrawnrotation2.resize(max_weaponinstances);
- lastdrawnrotation3.resize(max_weaponinstances);
- lastdrawnbigrotation.resize(max_weaponinstances);
- lastdrawnbigtilt.resize(max_weaponinstances);
- lastdrawnbigtilt2.resize(max_weaponinstances);
- lastdrawnsmallrotation.resize(max_weaponinstances);
- lastdrawnsmallrotation2.resize(max_weaponinstances);
- lastdrawnanim.resize(max_weaponinstances);
// Model throwingknifemodel;
knifetextureptr = 0;
Weapons::~Weapons()
{
- if (stafftextureptr) glDeleteTextures( 1, (const unsigned long *)&stafftextureptr );
- if (knifetextureptr) glDeleteTextures( 1, (const unsigned long *)&knifetextureptr );
- if (lightbloodknifetextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodknifetextureptr );
- if (bloodknifetextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodknifetextureptr );
- if (swordtextureptr) glDeleteTextures( 1, (const unsigned long *)&swordtextureptr );
- if (lightbloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodswordtextureptr );
- if (bloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodswordtextureptr );
+ if (stafftextureptr) glDeleteTextures( 1, &stafftextureptr );
+ if (knifetextureptr) glDeleteTextures( 1, &knifetextureptr );
+ if (lightbloodknifetextureptr) glDeleteTextures( 1, &lightbloodknifetextureptr );
+ if (bloodknifetextureptr) glDeleteTextures( 1, &bloodknifetextureptr );
+ if (swordtextureptr) glDeleteTextures( 1, &swordtextureptr );
+ if (lightbloodswordtextureptr) glDeleteTextures( 1, &lightbloodswordtextureptr );
+ if (bloodswordtextureptr) glDeleteTextures( 1, &bloodswordtextureptr );
}