/**> HEADER FILES <**/
#include "Weapons.h"
#include "openal_wrapper.h"
-#include "Animation.h"
+#include "Animation/Animation.h"
#include "Sounds.h"
#include "Game.h"
#include "Awards.h"
emit_sound_at(fleshstabsound, position, 128.);
- if (animation[Person::players[0]->animTarget].height == highheight)
+ if (Animation::animations[Person::players[0]->animTarget].height == highheight)
award_bonus(0, ninja);
else
award_bonus(0, Bullseyebonus);