along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Game.h"
-#include "User/Settings.h"
-#include "Utils/Folders.h"
-#include "Utils/Input.h"
+#include "User/Settings.hpp"
+
+#include "Game.hpp"
+#include "Utils/Folders.hpp"
+#include "Utils/Input.hpp"
using namespace Game;
fullscreen = 0;
floatjump = 0;
autoslomo = 1;
- decals = 1;
+ decalstoggle = true;
invertmouse = 0;
bloodtoggle = 0;
foliage = 1;
rightkey = SDL_SCANCODE_D;
drawkey = SDL_SCANCODE_E;
throwkey = SDL_SCANCODE_Q;
- attackkey = MOUSEBUTTON1;
+ attackkey = MOUSEBUTTON_LEFT;
consolekey = SDL_SCANCODE_GRAVE;
newdetail = detail;
opstream << "\nTrilinear:\n";
opstream << trilinear;
opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
+ opstream << decalstoggle;
opstream << "\nInvert mouse:\n";
opstream << invertmouse;
opstream << "\nGamespeed:\n";
ipstream >> mousejump;
} else if ( !strncmp(setting, "Ambient sound", 13) ) {
ipstream >> ambientsound;
- } else if ( !strncmp(setting, "Blood ", 6) ) {
+ } else if ( !strncmp(setting, "Blood", 5) ) {
ipstream >> bloodtoggle;
} else if ( !strncmp(setting, "Auto slomo", 10) ) {
ipstream >> autoslomo;
} else if ( !strncmp(setting, "Trilinear", 9) ) {
ipstream >> trilinear;
} else if ( !strncmp(setting, "Decals", 6) ) {
- ipstream >> decals;
+ ipstream >> decalstoggle;
} else if ( !strncmp(setting, "Invert mouse", 12) ) {
ipstream >> invertmouse;
} else if ( !strncmp(setting, "Gamespeed", 9) ) {
ipstream >> damageeffects;
} else if ( !strncmp(setting, "Text", 4) ) {
ipstream >> texttoggle;
- } else if ( !strncmp(setting, "Devtools", 5) ) {
+ } else if ( !strncmp(setting, "Devtools", 8) ) {
ipstream >> devtools;
} else if ( !strncmp(setting, "Show Points", 11) ) {
ipstream >> showpoints;