+#ifndef _TEXTURE_H_
+#define _TEXTURE_H_
+
#include <map>
+#include <vector>
#include <string>
+using namespace std;
-//keeps track of which textures are loaded
-//TODO: delete them properly
-class Texture {
- private:
- static std::map<std::string,Texture> textures;
-
- bool isSkin;
- std::string fileName;
- GLuint id;
- bool mipmap;
- bool hasalpha;
- GLubyte* array;
- int arraySize;
- int skinsize;
+class TextureRes;
- void load();
+class Texture {
+private:
+ TextureRes* tex;
+public:
+ inline Texture(): tex(NULL) {}
+ void load(const string& filename, bool hasMipmap, bool hasAlpha);
+ void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep);
+ void destroy();
+ void bind();
- public:
- Texture():
- isSkin(false), skinsize(0), arraySize(0),
- fileName(""), id(0), mipmap(false), hasalpha(false), array(NULL) { }
- ~Texture() {
- free(array);
- }
- Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha):
- isSkin(false), skinsize(0), arraySize(0), array(NULL),
- fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { }
- Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha, bool _isSkin):
- isSkin(_isSkin), skinsize(0), arraySize(0), array(NULL),
- fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { }
- GLuint getId() const { return id; }
-
- static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha);
- static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha, GLubyte* array, int* skinsize);
+ static void reloadAll();
};
+#endif