+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#ifndef _TEXTURE_H_
+#define _TEXTURE_H_
+
#include <map>
+#include <vector>
#include <string>
+using namespace std;
+
+class TextureRes;
+
+class Texture
+{
+private:
+ TextureRes* tex;
+public:
+ inline Texture(): tex(NULL) {}
+ void load(const string& filename, bool hasMipmap, bool hasAlpha);
+ void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep);
+ void destroy();
+ void bind();
-//keeps track of which textures are loaded
-class Texture {
- private:
- static std::map<std::string,Texture> textures;
-
- bool isSkin;
- std::string fileName;
- GLuint id;
- bool mipmap;
- bool hasalpha;
- GLubyte* array;
- int arraySize;
- int skinsize;
-
- void load();
-
- public:
- Texture():
- isSkin(false), skinsize(0), arraySize(0),
- fileName(""), id(0), mipmap(false), hasalpha(false), array(NULL) { }
- ~Texture();
- Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha):
- isSkin(false), skinsize(0), arraySize(0), array(NULL),
- fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { }
- Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha, bool _isSkin):
- isSkin(_isSkin), skinsize(0), arraySize(0), array(NULL),
- fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { }
- GLuint getId() const { return id; }
-
- static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha);
- static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha, GLubyte* array, int* skinsize);
+ static void reloadAll();
};
+#endif