using namespace std;
-map<string,Texture> Texture::textures;
-
extern TGAImageRec texture;
extern bool trilinear;
-Texture::~Texture() {
- free(array);
- if(id)
- glDeleteTextures(1,&id);
-}
-void Texture::load() {
- GLuint type;
+class TextureRes {
+private:
+ static vector<TextureRes*> list;
- LOGFUNC;
+ GLuint id;
+ string filename;
+ bool hasMipmap;
+ bool hasAlpha;
+ bool isSkin;
+ int skinsize;
+ GLubyte* data;
+ int datalen;
+ GLubyte* skindata;
- LOG(std::string("Loading texture...") + fileName);
+ void load();
- unsigned char fileNamep[256];
- CopyCStringToPascal(ConvertFileName(fileName.c_str()), fileNamep);
- //Load Image
- upload_image( fileNamep ,hasalpha);
-
- //Alpha channel?
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!id)
- glGenTextures( 1, &id );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, id);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- if(mipmap)
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (trilinear?GL_LINEAR_MIPMAP_LINEAR:GL_LINEAR_MIPMAP_NEAREST) );
- else
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+public:
+ TextureRes(const string& filename, bool hasMipmap, bool hasAlpha);
+ TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize);
+ ~TextureRes();
+ void bind();
+
+ static void reloadAll();
+};
+
+
+vector<TextureRes*> TextureRes::list;
+
+void TextureRes::load(){
+ //load image into 'texture' global var
+ if(!skindata){
+ unsigned char filenamep[256];
+ CopyCStringToPascal(ConvertFileName(filename.c_str()),filenamep);
+ upload_image(filenamep,hasAlpha);
+ }
skinsize=texture.sizeX;
+ GLuint type=GL_RGBA;
+ if(texture.bpp==24)
+ type=GL_RGB;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT,1);
+
+ glDeleteTextures(1,&id);
+ glGenTextures(1,&id);
+ glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
+
+ glBindTexture(GL_TEXTURE_2D, id);
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+ if(hasMipmap){
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,(trilinear?GL_LINEAR_MIPMAP_LINEAR:GL_LINEAR_MIPMAP_NEAREST));
+ glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_TRUE);
+ }else{
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
+ }
- if(isSkin) {
- int tempnum=0;
- int nb = (texture.sizeY*texture.sizeX*(texture.bpp/8));
- array = (GLubyte*)malloc(nb*sizeof(GLubyte));
- for(int i=0;i<nb;i++) {
- if((i+1)%4||type==GL_RGB) {
- array[tempnum]=texture.data[i];
- tempnum++;
- }
- }
- arraySize=tempnum;
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_RGB, GL_UNSIGNED_BYTE, array );
- } else {
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
+ if(isSkin){
+ if(skindata){
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skinsize, skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, skindata);
+ }else{
+ free(data);
+ const int nb=texture.sizeY*texture.sizeX*(texture.bpp/8);
+ data=(GLubyte*)malloc(nb*sizeof(GLubyte));
+ datalen=0;
+ for(int i=0;i<nb;i++)
+ if((i+1)%4||type==GL_RGB)
+ data[datalen++]=texture.data[i];
+ glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
+ }
+ }else{
+ glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data);
}
}
-GLuint Texture::Load(const string& fileName, bool mipmap, bool hasalpha) {
- map<string,Texture>::iterator it = textures.find(fileName);
- if(it==textures.end()) {
- textures.insert(make_pair(fileName,Texture(fileName,mipmap,hasalpha)));
- textures[fileName].load();
- return textures[fileName].getId();
- } else {
- return it->second.getId();
- }
+void TextureRes::bind(){
+ glBindTexture(GL_TEXTURE_2D,id);
}
-GLuint Texture::Load(const string& fileName, bool mipmap, bool hasalpha, GLubyte* array, int* skinsize) {
- map<string,Texture>::iterator it = textures.find(fileName);
- if(it==textures.end()) {
- textures.insert(make_pair(fileName,Texture(fileName,mipmap,hasalpha,true)));
- textures[fileName].load();
- *skinsize = textures[fileName].skinsize;
- for(int i=0;i<textures[fileName].arraySize;i++) {
- array[i] = textures[fileName].array[i];
- }
- return textures[fileName].getId();
- } else {
- *skinsize = it->second.skinsize;
- for(int i=0;i<it->second.arraySize;i++) {
- array[i] = it->second.array[i];
- }
- return it->second.getId();
- }
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha):
+ id(0),filename(_filename),hasMipmap(_hasMipmap),hasAlpha(_hasAlpha),isSkin(false),
+ skinsize(0),data(NULL),datalen(0),skindata(NULL) {
+ load();
+ list.push_back(this);
+}
+
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep):
+ id(0),filename(_filename),hasMipmap(_hasMipmap),hasAlpha(false),isSkin(true),
+ skinsize(0),data(NULL),datalen(0),skindata(NULL) {
+ load();
+ *skinsizep=skinsize;
+ for(int i=0;i<datalen;i++)
+ array[i]=data[i];
+ skindata=array;
+ list.push_back(this);
+}
+
+TextureRes::~TextureRes(){
+ free(data);
+ glDeleteTextures(1,&id);
+ for(vector<TextureRes*>::iterator it=list.begin();it!=list.end();it++)
+ if(*it==this){
+ list.erase(it);
+ break;
+ }
+}
+
+void TextureRes::reloadAll(){
+ for(vector<TextureRes*>::iterator it=list.begin();it!=list.end();it++){
+ (*it)->id=0;
+ (*it)->load();
+ }
+}
+
+
+
+
+void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha){
+ destroy();
+ tex=new TextureRes(filename,hasMipmap,hasAlpha);
+}
+
+void Texture::load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep){
+ destroy();
+ tex=new TextureRes(filename,hasMipmap,array,skinsizep);
+}
+
+void Texture::destroy(){
+ if(tex){
+ delete tex;
+ tex=NULL;
+ }
+}
+
+void Texture::bind(){
+ if(tex)
+ tex->bind();
+ else
+ glBindTexture(GL_TEXTURE_2D,0);
+}
+
+void Texture::reloadAll(){
+ TextureRes::reloadAll();
}