-#include "gamegl.h"
-#include "Texture.h"
-#include "TGALoader.h"
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
-using namespace std;
+This file is part of Lugaru.
-extern TGAImageRec texture;
-extern bool trilinear;
-
-
-class TextureRes
-{
-private:
- static vector<TextureRes*> list;
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
- GLuint id;
- string filename;
- bool hasMipmap;
- bool hasAlpha;
- bool isSkin;
- int skinsize;
- GLubyte* data;
- int datalen;
- GLubyte* skindata;
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
- void load();
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
-public:
- TextureRes(const string& filename, bool hasMipmap, bool hasAlpha);
- TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize);
- ~TextureRes();
- void bind();
+#include "gamegl.h"
+#include "Texture.h"
+#include "ImageIO.h"
- static void reloadAll();
-};
+using namespace std;
+extern bool trilinear;
vector<TextureRes*> TextureRes::list;
void TextureRes::load()
{
- //load image into 'texture' global var
- if (!skindata) {
- unsigned char filenamep[256];
- CopyCStringToPascal(ConvertFileName(filename.c_str()), filenamep);
- upload_image(filenamep, hasAlpha);
- }
+ ImageRec texture;
+
+ //load image into 'texture'
+ load_image(ConvertFileName(filename.c_str()), texture);
skinsize = texture.sizeX;
GLuint type = GL_RGBA;
}
if (isSkin) {
- if (skindata) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skinsize, skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, skindata);
- } else {
- free(data);
- const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8);
- data = (GLubyte*)malloc(nb * sizeof(GLubyte));
- datalen = 0;
- for (int i = 0; i < nb; i++)
- if ((i + 1) % 4 || type == GL_RGB)
- data[datalen++] = texture.data[i];
- glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
- }
+ free(data);
+ const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8);
+ data = (GLubyte*)malloc(nb * sizeof(GLubyte));
+ datalen = 0;
+ for (int i = 0; i < nb; i++)
+ if ((i + 1) % 4 || type == GL_RGB)
+ data[datalen++] = texture.data[i];
+ glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data);
}
TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha):
id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(_hasAlpha), isSkin(false),
- skinsize(0), data(NULL), datalen(0), skindata(NULL)
+ skinsize(0), data(NULL), datalen(0)
{
load();
list.push_back(this);
TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep):
id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(false), isSkin(true),
- skinsize(0), data(NULL), datalen(0), skindata(NULL)
+ skinsize(0), data(NULL), datalen(0)
{
load();
*skinsizep = skinsize;
for (int i = 0; i < datalen; i++)
array[i] = data[i];
- skindata = array;
list.push_back(this);
}
}
}
-void TextureRes::reloadAll()
-{
- for (vector<TextureRes*>::iterator it = list.begin(); it != list.end(); it++) {
- (*it)->id = 0;
- (*it)->load();
- }
-}
-
-
-
-
void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha)
{
destroy();
else
glBindTexture(GL_TEXTURE_2D, 0);
}
-
-void Texture::reloadAll()
-{
- TextureRes::reloadAll();
-}
-