#include "Quaternions.h"
#include "gamegl.h"
#include "TGALoader.h"
+#include "Texture.h"
class Text{
public:
- GLuint FontTexture;
+ Texture FontTexture;
GLuint base;
void LoadFontTexture(const char *fileName);
void BuildFont();
- void glPrint(float x, float y, char *string, int set, float size, float width, float height);
- void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height);
- void glPrint(float x, float y, char *string, int set, float size, float width, float height,int start,int end);
- void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height,int start,int end);
- void glPrintOutlined(float x, float y, char *string, int set, float size, float width, float height);
- void glPrintOutlined(float r, float g, float b, float x, float y, char *string, int set, float size, float width, float height);
+ void glPrint(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrint(float x, float y, const char *string, int set, float size, float width, float height,int start,int end);
+ void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height,int start,int end);
+ void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height);
Text();
~Text();
+
+private:
+ void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset);
};
#endif