/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
//#include "Files.h"
#include "Quaternions.h"
#include "gamegl.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Texture.h"
class Text
Texture FontTexture;
GLuint base;
- void LoadFontTexture(const char *fileName);
+ void LoadFontTexture(const std::string& fileName);
void BuildFont();
void glPrint(float x, float y, const char *string, int set, float size, float width, float height);
void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height);