Texture FontTexture;
GLuint base;
- void LoadFontTexture(const char *fileName);
+ void LoadFontTexture(const std::string& fileName);
void BuildFont();
void glPrint(float x, float y, const char *string, int set, float size, float width, float height);
void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height);