/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
LOG(std::string("Loading font texture...") + fileName);
- FontTexture.load(fileName, false, false);
+ FontTexture.load(fileName, false);
if (base) {
glDeleteLists(base, 512);
base = 0;