/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#include "gamegl.h"
#include "Frustum.h"
#include "Lights.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Quaternions.h"
#include "Quaternions.h"
#include "Texture.h"
void UpdateTransparency(int whichx, int whichy);
void UpdateTransparencyother(int whichx, int whichy);
void UpdateTransparencyotherother(int whichx, int whichy);
- bool load(const char *fileName);
+ bool load(const std::string& fileName);
void CalculateNormals();
void drawdecals();
void draw(int layer);