/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _TERRAIN_H_
#include "gamegl.h"
#include "Frustum.h"
#include "Lights.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Quaternions.h"
#include "Quaternions.h"
#include "Texture.h"
-#define max_terrain_size 256
-#define curr_terrain_size size
-#define subdivision 64
-#define max_patch_elements (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
+#define max_terrain_size 256
+#define curr_terrain_size size
+#define subdivision 64
+#define max_patch_elements (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
#define allfirst 0
#define mixed 1
Texture bodyprinttexture;
Texture breaktexture;
Texture terraintexture;
- short size;
+ short size;
int patchobjectnum[subdivision][subdivision];
int patchobjects[subdivision][subdivision][300];
void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
int lineTerrain(XYZ p1, XYZ p2, XYZ *p);
float getHeight(float pointx, float pointz);
- float getHeightExtrude(float pointx, float pointz, float point2x, float point2z);
float getOpacity(float pointx, float pointz);
XYZ getLighting(float pointx, float pointz);
XYZ getNormal(float pointx, float pointz);
void UpdateTransparency(int whichx, int whichy);
void UpdateTransparencyother(int whichx, int whichy);
void UpdateTransparencyotherother(int whichx, int whichy);
- bool load(const char *fileName);
+ bool load(const std::string& fileName);
void CalculateNormals();
void drawdecals();
void draw(int layer);
void drawpatch(int whichx, int whichy, float opacity);
void drawpatchother(int whichx, int whichy, float opacity);
void drawpatchotherother(int whichx, int whichy, float opacity);
- void DoLighting();
void DoShadows();
Terrain();