#include "TGALoader.h"
#include "Quaternions.h"
#include "Quaternions.h"
+#include "Texture.h"
#define max_terrain_size 256
#define curr_terrain_size size
class Terrain{
public:
- GLuint bloodtexture;
- GLuint bloodtexture2;
- GLuint shadowtexture;
- GLuint footprinttexture;
- GLuint bodyprinttexture;
- GLuint breaktexture;
- GLuint terraintexture;
+ Texture bloodtexture;
+ Texture bloodtexture2;
+ Texture shadowtexture;
+ Texture footprinttexture;
+ Texture bodyprinttexture;
+ Texture breaktexture;
+ Texture terraintexture;
short size;
int patchobjectnum[subdivision][subdivision];