#include "Game.h"
#include "Terrain.h"
#include "Objects.h"
+#include "Utils/Folders.h"
+
extern XYZ viewer;
extern float viewdistance;
extern float fadestart;
extern float blurness;
extern float targetblurness;
extern Objects objects;
-extern ImageRec texture;
extern bool visibleloading;
extern bool skyboxtexture;
extern int tutoriallevel;
float temptexdetail = texdetail;
+ ImageRec texture;
+
//Load Image
- upload_image(ConvertFileName(fileName));
+ if (!load_image(Folders::getResourcePath(fileName).c_str(), texture)) {
+ return false;
+ }
//Is it valid?
if (texture.bpp > 24) {
patch_elements = (patch_size) * (patch_size) * 54;
CalculateNormals();
- return 1;
+ return true;
}
void Terrain::CalculateNormals()