#include "Game.h"
#include "Terrain.h"
#include "Objects.h"
+#include "Utils/Folders.h"
+
extern XYZ viewer;
extern float viewdistance;
extern float fadestart;
ImageRec texture;
//Load Image
- load_image(ConvertFileName(fileName), texture);
+ if (!load_image(Folders::getResourcePath(fileName).c_str(), texture)) {
+ return false;
+ }
//Is it valid?
if (texture.bpp > 24) {
patch_elements = (patch_size) * (patch_size) * 54;
CalculateNormals();
- return 1;
+ return true;
}
void Terrain::CalculateNormals()