*/
/**> HEADER FILES <**/
-#include "TGALoader.h"
#include "Game.h"
+#include "TGALoader.h"
extern float texdetail;
extern TGAImageRec texture;
/********************> LoadTGA() <*****/
bool upload_image(const unsigned char* filePath, bool hasalpha)
{
- if(visibleloading){
+ if(visibleloading) {
loadscreencolor=1;
pgame->LoadingScreen();
}