char fileName[256];
CopyPascalStringToC( filePath, fileName);
/*
- // change extension to .TGA
- int len = strlen( fileName);
- if (len > 3)
- {
- fileName[ len - 3] = 't';
- fileName[ len - 2] = 'g';
- fileName[ len - 1] = 'a';
- }
+ // change extension to .TGA
+ int len = strlen( fileName);
+ if (len > 3)
+ {
+ fileName[ len - 3] = 't';
+ fileName[ len - 2] = 'g';
+ fileName[ len - 1] = 'a';
+ }
*/
-// return (LoadTGA( fileName) != NULL);
+//return (LoadTGA( fileName) != NULL);
return (LoadImage(fileName, texture));
#else
DisposeGWorld(gw);
// Loop Through The Image Data
- GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram
- GLuint temp; // Temporary Variable
- GLuint bytesPerPixel; // Temporary Variable
+ GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram
+ GLuint temp; // Temporary Variable
+ GLuint bytesPerPixel; // Temporary Variable
bytesPerPixel = texture.bpp / 8;
imageSize = texture.sizeX * texture.sizeY * bytesPerPixel;
//~ int alltrans=10;
for ( GLuint i = 0; i < int( imageSize ); i += 4 ) {
// Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
- temp = texture.data[i]; // Temporarily Store The Value At Image Data 'i'
- texture.data[i] = texture.data[i + 1]; // Set The 1st Byte To The Value Of The 3rd Byte
- texture.data[i + 1] = texture.data[i + 2]; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
+ temp = texture.data[i]; // Temporarily Store The Value At Image Data 'i'
+ texture.data[i] = texture.data[i + 1]; // Set The 1st Byte To The Value Of The 3rd Byte
+ texture.data[i + 1] = texture.data[i + 2]; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
texture.data[i + 2] = texture.data[i + 3];
texture.data[i + 3] = temp;
}
if (!hasalpha) {
for ( GLuint i = 0; i < int( imageSize ); i += 4 ) {
texture.data[i + 3] = 255;
- /*texture.data[tempplace] = texture.data[i]; // Set The 1st Byte To The Value Of The 3rd Byte
- texture.data[tempplace + 1] = texture.data[i + 1]; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
+ /*texture.data[tempplace] = texture.data[i]; // Set The 1st Byte To The Value Of The 3rd Byte
+ texture.data[tempplace + 1] = texture.data[i + 1]; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
texture.data[tempplace + 2] = texture.data[i + 2];
tempplace+=3;*/
}
howmany = 0;
for ( GLuint l = 0; l < texdetail * texture.sizeX ; l += texture.sizeX ) {
for ( GLuint j = 0; j < texdetail ; j ++ ) {
- temp += (int)texture.data[k + i + j * bytesPerPixel + l * bytesPerPixel + b]; // Set The 1st Byte To The Value Of The 3rd Byte
+ temp += (int)texture.data[k + i + j * bytesPerPixel + l * bytesPerPixel + b]; // Set The 1st Byte To The Value Of The 3rd Byte
howmany++;
}
}