extern short vRefNum;
extern long dirID;
extern bool visibleloading;
-extern Game * pgame;
extern bool LoadImage(const char * fname, TGAImageRec & tex);
/********************> LoadTGA() <*****/
bool upload_image(const unsigned char* filePath, bool hasalpha)
{
if(visibleloading)
- pgame->LoadingScreen();
+ Game::LoadingScreen();
#if !PLATFORM_MACOSX