#include "Lights.h"
#include "Terrain.h"
#include "Objects.h"
+#include "Texture.h"
#include <vector>
}
static void clearTextures();
- static GLuint cloudtexture;
- static GLuint bloodtexture;
- static GLuint flametexture;
- static GLuint smoketexture;
+ static Texture cloudtexture;
+ static Texture bloodtexture;
+ static Texture flametexture;
+ static Texture smoketexture;
- static GLuint cloudimpacttexture;
- static GLuint snowflaketexture;
- static GLuint shinetexture;
- static GLuint bloodflametexture;
+ static Texture cloudimpacttexture;
+ static Texture snowflaketexture;
+ static Texture shinetexture;
+ static Texture bloodflametexture;
- static GLuint splintertexture;
+ static Texture splintertexture;
- static GLuint leaftexture;
- static GLuint toothtexture;
+ static Texture leaftexture;
+ static Texture toothtexture;
Sprite();
~Sprite();