glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
break;
- case cloudimpactsprite:
- cloudimpacttexture.bind();
- if (!blend) {
- blend = 1;
- glAlphaFunc(GL_GREATER, 0.0001);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- break;
case breathsprite:
+ case cloudimpactsprite:
cloudimpacttexture.bind();
if (!blend) {
blend = 1;