+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#ifndef _SKYBOX_H_
#define _SKYBOX_H_
#include "Quaternions.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Quaternions.h"
#include "gamegl.h"
+#include "Texture.h"
-class SkyBox{
+class SkyBox
+{
public:
- GLuint front,left,back,right,up,down,cloud,reflect;
- float cloudmove;
+ Texture front, left, back, right, up, down;
- bool load(char *ffront,char *fleft,char *fback,char *fright,char *fup,char *fdown,char *fcloud,char *freflect);
- void draw();
+ void load(const char *ffront, const char *fleft, const char *fback,
+ const char *fright, const char *fup, const char *fdown);
+ void draw();
- SkyBox();
- ~SkyBox();
+ SkyBox() {}
+ ~SkyBox();
};
#endif