#include "TGALoader.h"
#include "Quaternions.h"
#include "gamegl.h"
+#include "Texture.h"
class SkyBox{
public:
- GLuint front,left,back,right,up,down,cloud,reflect;
- float cloudmove;
+ Texture front, left, back, right, up, down;
- bool load(const char *ffront,const char *fleft,const char *fback,const char *fright,const char *fup,const char *fdown,const char *fcloud,const char *freflect);
+ void load(const char *ffront, const char *fleft, const char *fback,
+ const char *fright, const char *fup, const char *fdown);
void draw();
- SkyBox();
+ SkyBox() {}
~SkyBox();
};