#include "TGALoader.h"
#include "Quaternions.h"
#include "gamegl.h"
+#include "Texture.h"
class SkyBox{
public:
- GLuint front, left, back, right, up, down;
+ Texture front, left, back, right, up, down;
void load(const char *ffront, const char *fleft, const char *fback,
const char *fright, const char *fup, const char *fdown);
void draw();
- SkyBox(): front(0), left(0), back(0), right(0), up(0), down(0) {}
+ SkyBox() {}
~SkyBox();
};