void SkyBox::load (const char *ffront, const char *fleft, const char *fback,
const char *fright, const char *fup, const char *fdown)
{
- front.load(ffront, true, false);
- left.load(fleft, true, false);
- back.load(fback, true, false);
- right.load(fright, true, false);
- up.load(fup, true, false);
- down.load(fdown, true, false);
+ front.load(ffront, true);
+ left.load(fleft, true);
+ back.load(fback, true);
+ right.load(fright, true);
+ up.load(fup, true);
+ down.load(fdown, true);
}
void SkyBox::draw()
M[13] = 0;
M[14] = 0;
glLoadMatrixf(M);
- if (environment == 2)
+ if (environment == desertenvironment) {
glScalef(1 + blurness / 1000, 1, 1 + blurness / 1000);
- if (environment != 2)
- glColor3f(.85 * skyboxr, .85 * skyboxg, .95 * skyboxb);
- else
glColor3f(1 * skyboxr, .95 * skyboxg, .95 * skyboxb);
+ } else {
+ glColor3f(.85 * skyboxr, .85 * skyboxg, .95 * skyboxb);
+ }
if (!skyboxtexture) {
glDisable(GL_TEXTURE_2D);