#include "Models.h"
#include "Quaternions.h"
-#include "Constants.h"
/**> HEADER FILES <**/
#include "Sprite.h"
#include "binio.h"
+enum bodyparts {
+ head, neck,
+ leftshoulder, leftelbow, leftwrist, lefthand,
+ rightshoulder, rightelbow, rightwrist, righthand,
+ abdomen, lefthip, righthip, groin,
+ leftknee, leftankle, leftfoot,
+ rightknee, rightankle, rightfoot
+};
+
class Joint
{
public:
};
+const int max_joints = 50;
+
class Skeleton
{
public: