/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SKELETON_H_
~Animation();
Animation & operator = (const Animation & ani);
- void Load(const char *fileName, int aheight, int aattack);
- void Move(XYZ how);
+ void Load(const std::string& fileName, int aheight, int aattack);
protected:
void deallocate();
bool freefall;
void FindForwards();
- void FindForwardsfirst();
float DoConstraints(XYZ *coords, float *scale);
void DoGravity(float *scale);
- void DoBalance();
- void MusclesSet();
+ void FindRotationJoint(int which);
+ void FindRotationJointSameTwist(int which);
+ void FindRotationMuscle(int which, int animation);
+ void Load(const char *fileName, const char *lowfileName, const char *clothesfileName, const char *modelfileName, const char *model2fileName, const char *model3fileName, const char *model4fileName, const char *model5fileNamee, const char *model6fileName, const char *model7fileName, const char *modellowfileName, const char *modelclothesfileName, bool aclothes);
+
+ /*
+ // unused
+ void FindForwardsfirst();
void Draw(int muscleview);
void AddJoint(float x, float y, float z, int which);
void SetJoint(float x, float y, float z, int which, int whichjoint);
void DeleteJoint(int whichjoint);
void AddMuscle(int attach1, int attach2, float maxlength, float minlength, int type);
void DeleteMuscle(int whichmuscle);
- void FindRotationJoint(int which);
- void FindRotationJointSameTwist(int which);
- void FindRotationMuscle(int which, int animation);
- void Load(const char *fileName, const char *lowfileName, const char *clothesfileName, const char *modelfileName, const char *model2fileName, const char *model3fileName, const char *model4fileName, const char *model5fileNamee, const char *model6fileName, const char *model7fileName, const char *modellowfileName, const char *modelclothesfileName, bool aclothes);
+ void DoBalance();
+ void MusclesSet();
+ */
Skeleton();
~Skeleton();
+
+private:
+ // convenience functions
+ // only for Skeleton.cpp
+ inline Joint& joint(int bodypart) { return joints[jointlabels[bodypart]]; }
+ inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; }
+ inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; }
+
};
#endif