/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
~Animation();
Animation & operator = (const Animation & ani);
- void Load(const char *fileName, int aheight, int aattack);
+ void Load(const std::string& fileName, int aheight, int aattack);
protected:
void deallocate();