velocityblur=0;
volume = 0.8f;
ambientsound=1;
- vblsync=0;
+ vblsync=1;
debugmode=0;
game.crouchkey=SDLK_LSHIFT;
// skip blank lines
// assume lines starting with spaces are all blank
if ( strlen(setting) == 0 || setting[0] == ' ' || setting[0] == '\t') continue;
+ printf("setting : %s\n",setting);
if ( ipstream.eof() || ipstream.fail() ) {
fprintf(stderr, "Error reading config file: Got setting name '%s', but value can't be read\n", setting);
ipstream >> volume;
} else if ( !strncmp(setting, "Forward key", 11) ) {
ipstream.getline( string, sizeof(string) );
- game.forwardkey = CharToKey(string);
+ game.forwardkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Back key", 8) ) {
ipstream.getline( string, sizeof(string) );
- game.backkey = CharToKey(string);
+ game.backkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Left key", 8) ) {
ipstream.getline( string, sizeof(string) );
- game.leftkey = CharToKey(string);
+ game.leftkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Right key", 9) ) {
ipstream.getline( string, sizeof(string) );
- game.rightkey = CharToKey(string);
+ game.rightkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Jump key", 8) ) {
ipstream.getline( string, sizeof(string) );
- game.jumpkey = CharToKey(string);
+ game.jumpkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Crouch key", 10) ) {
ipstream.getline( string, sizeof(string) );
- game.crouchkey = CharToKey(string);
+ game.crouchkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Draw key", 8) ) {
ipstream.getline( string, sizeof(string) );
- game.drawkey = CharToKey(string);
+ game.drawkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Throw key", 9) ) {
ipstream.getline( string, sizeof(string) );
- game.throwkey = CharToKey(string);
+ game.throwkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Attack key", 10) ) {
ipstream.getline( string, sizeof(string) );
- game.attackkey = CharToKey(string);
+ game.attackkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Chat key", 8) ) {
ipstream.getline( string, sizeof(string) );
- game.chatkey = CharToKey(string);
+ game.chatkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Damage bar", 10) ) {
ipstream >> showdamagebar;
} else if ( !strncmp(setting, "StereoMode", 10) ) {