void Reverse();
void DoDamage(float howmuch);
void DoHead();
- void DoMipmaps(int howmanylevels, float startx, float endx, float starty, float endy);
+ void DoMipmaps()
+ {
+ glBindTexture(GL_TEXTURE_2D, skeleton.drawmodel.textureptr);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB,
+ skeleton.skinsize,
+ skeleton.skinsize,
+ GL_RGB, GL_UNSIGNED_BYTE,
+ &skeleton.skinText[0]);
+ }
+
int SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model);
int DrawSkeleton();
void Puff(int whichlabel);