#include "Models.h"
#include "Constants.h"
#include "Terrain.h"
-#include "Sprites.h"
+#include "Sprite.h"
#include <cmath>
#include "Weapons.h"
#define rabbittype 0
#define wolftype 1
-class HitStruct
-{
- public:
- Joint *joint1;
- Joint *joint2;
- XYZ hitlocation;
- bool collision;
-};
-
class Person
{
public:
void DoStuff();
void DoAnimations();
void RagDoll(bool checkcollision);
- HitStruct BulletCollideWithPlayer(XYZ start, XYZ end);
};
+extern Person player[maxplayers];
#endif