+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
#ifndef _PERSON_H_
#define _PERSON_H_
#include "gamegl.h"
#include "Quaternions.h"
-#include "fmod.h"
#include "Skeleton.h"
#include "Models.h"
#include "Constants.h"
#include "Terrain.h"
-#include "Sprites.h"
+#include "Sprite.h"
#include <cmath>
#include "Weapons.h"
#define rabbittype 0
#define wolftype 1
-class HitStruct
-{
- public:
- Joint *joint1;
- Joint *joint2;
- XYZ hitlocation;
- bool collision;
-};
-
class Person
{
public:
void DoStuff();
void DoAnimations();
void RagDoll(bool checkcollision);
- HitStruct BulletCollideWithPlayer(XYZ start, XYZ end);
};
+extern Person player[maxplayers];
#endif