}
int getCrouch();
- bool wasStop();
- bool isStop();
+ bool wasStop()
+ {
+ return animation_bits[currentanimation] & ab_stop;
+ }
+ bool isStop()
+ {
+ return animation_bits[targetanimation] & ab_stop;
+ }
int getStop();
bool wasSneak();
return animation_bits[targetanimation] & ab_run;
}
int getRun();
-
- bool wasLanding();
- bool isLanding();
+
+ bool wasLanding()
+ {
+ return animation_bits[currentanimation] & ab_land;
+ }
+ bool isLanding()
+ {
+ return animation_bits[targetanimation] & ab_land;
+ }
int getLanding();
bool wasLandhard();