#endif
#if USE_SDL
+#define GL_FUNC(ret,fn,params,call,rt) \
+ extern "C" { \
+ static ret GLAPIENTRY (*p##fn) params = NULL; \
+ ret GLAPIENTRY fn params { rt p##fn call; } \
+ }
+#include "glstubs.h"
+#undef GL_FUNC
+
+static bool lookup_glsym(const char *funcname, void **func, const char *libname)
+{
+ *func = SDL_GL_GetProcAddress(funcname);
+ if (*func == NULL)
+ {
+ fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n",
+ funcname, libname);
+ return false;
+ }
+ return true;
+}
+
+static bool lookup_all_glsyms(const char *libname)
+{
+ bool retval = true;
+ #define GL_FUNC(ret,fn,params,call,rt) \
+ if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false;
+ #include "glstubs.h"
+ #undef GL_FUNC
+ return retval;
+}
+
+static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
+{
+ // no-op.
+}
+
+
+
void sdlGetCursorPos(POINT *pt)
{
int x, y;
Game * pgame = 0;
-static bool gMouseGrabbed = true;
-
// --------------------------------------------------------------------------
void ReportError (char * strError)
static inline int clamp_sdl_mouse_button(Uint8 button)
{
+ if (button == 2) // right mouse button is button 3 in SDL.
+ button = 3;
+ else if (button == 3)
+ button = 2;
+
if ((button >= 1) && (button <= 3))
return button - 1;
return -1;
}
-static void sdlEventProc(const SDL_Event &e)
+static void sdlEventProc(const SDL_Event &e, Game &game)
{
int val;
switch(e.type)
{
+ case SDL_MOUSEMOTION:
+ game.deltah += e.motion.xrel;
+ game.deltav += e.motion.yrel;
+ return;
+
case SDL_MOUSEBUTTONDOWN:
{
val = clamp_sdl_mouse_button(e.button.button);
if (e.key.keysym.sym == SDLK_g)
{
if (e.key.keysym.mod & KMOD_CTRL)
- gMouseGrabbed = !gMouseGrabbed;
+ {
+ SDL_GrabMode mode = SDL_GRAB_ON;
+ if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
+ {
+ mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
+ mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
+ }
+ SDL_WM_GrabInput(mode);
+ }
}
else if (e.key.keysym.sym == SDLK_RETURN)
randSeed = UpTime().lo;
osx = 0;
-// ifstream ipstream(":Data:config.txt", std::ios::in /*| std::ios::nocreate*/);
- ifstream ipstream("./Data/config.txt", std::ios::in /*| std::ios::nocreate*/);
+ ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
detail=1;
ismotionblur=0;
usermousesensitivity=1;
selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
if(!ipstream) {
- //ofstream opstream(":Data:config.txt");
- ofstream opstream("./Data/config.txt");
+ ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << kContextWidth;
opstream << "\nScreenheight:\n";
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return false;
}
+
+ const char *libname = "libGL.so.1"; // !!! FIXME: Linux specific!
+ if (SDL_GL_LoadLibrary(libname) == -1)
+ {
+ fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n",
+ libname, SDL_GetError());
+ return false;
+ }
+
+ if (!lookup_all_glsyms(libname))
+ return false;
}
- Uint32 sdlflags = SDL_OPENGL;
+ Uint32 sdlflags = SDL_OPENGL; // !!! FIXME: SDL_FULLSCREEN?
SDL_WM_SetCaption("Lugaru", "lugaru");
SDL_ShowCursor(0);
if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
return false;
}
+
+
#elif (defined WIN32)
//------------------------------------------------------------------
// create window
static void DoMouse(Game & game)
{
+#if USE_SDL
+ if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
+ {
+ game.deltah *= usermousesensitivity;
+ game.deltav *= usermousesensitivity;
+ game.mousecoordh += game.deltah;
+ game.mousecoordv += game.deltav;
+ if (game.mousecoordh < 0)
+ game.mousecoordh = 0;
+ else if (game.mousecoordh >= kContextWidth)
+ game.mousecoordh = kContextWidth - 1;
+ if (game.mousecoordv < 0)
+ game.mousecoordv = 0;
+ else if (game.mousecoordv >= kContextHeight)
+ game.mousecoordv = kContextHeight - 1;
+ }
+#else
static Point lastMouse = {-1,-1};
Point globalMouse;
game.mousecoordv=globalMouse.v;
}
- if((!mainmenu)&&(gMouseGrabbed))
+ if(!mainmenu)
{
if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
pos.x = gMidPoint.h;
}
}
}
+#endif
}
#if USE_SDL
SDL_Quit();
+ #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
+ #include "glstubs.h"
+ #undef GL_FUNC
+ // cheat here...static destructors are calling glDeleteTexture() after
+ // the context is destroyed and libGL unloaded by SDL_Quit().
+ pglDeleteTextures = glDeleteTextures_doNothing;
#elif (defined WIN32)
if (hRC)
//ofstream os("log.txt");
//os.close();
- SetUp (game);
+ if (!SetUp (game))
+ return 42;
while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
{
gameFocused = true;
// check windows messages
- #if USE_SDL
+ #if USE_SDL
+ game.deltah = 0;
+ game.deltav = 0;
SDL_Event e;
// message pump
while( SDL_PollEvent( &e ) )
gDone=true;
break;
}
- sdlEventProc(e);
+ sdlEventProc(e, game);
}
- #elif (defined WIN32)
+
+ #elif (defined WIN32)
MSG msg;
// message pump
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
DispatchMessage( &msg );
}
}
- #endif
+ #endif
// game
DoUpdate(game);