#include "glstubs.h"
#undef GL_FUNC
-static bool lookup_glsym(const char *funcname, void **func, const char *libname)
+static bool lookup_glsym(const char *funcname, void **func)
{
*func = SDL_GL_GetProcAddress(funcname);
if (*func == NULL)
{
- fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n",
- funcname, libname);
+ fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
return false;
}
return true;
}
-static bool lookup_all_glsyms(const char *libname)
+static bool lookup_all_glsyms(void)
{
bool retval = true;
#define GL_FUNC(ret,fn,params,call,rt) \
- if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false;
+ if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
#include "glstubs.h"
#undef GL_FUNC
return retval;
Game * pgame = 0;
+
+static int _argc = 0;
+static char **_argv = NULL;
+
+bool cmdline(const char *cmd)
+{
+ for (int i = 1; i < _argc; i++)
+ {
+ char *arg = _argv[i];
+ while (*arg == '-')
+ arg++;
+ if (stricmp(arg, cmd) == 0)
+ return true;
+ }
+
+ return false;
+}
+
+
// --------------------------------------------------------------------------
void ReportError (char * strError)
static void sdlEventProc(const SDL_Event &e, Game &game)
{
int val;
+ SDLMod mod;
+
switch(e.type)
{
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
{
val = clamp_sdl_mouse_button(e.button.button);
- if (val >= 0)
+ if ((val >= 0) && (val <= 2))
{
if (val == 0)
- {
g_button = true;
- SetKey(MAC_MOUSEBUTTON1);
- }
-
- else if (val == 1)
- SetKey(MAC_MOUSEBUTTON2);
-
buttons[val] = true;
}
}
case SDL_MOUSEBUTTONUP:
{
val = clamp_sdl_mouse_button(e.button.button);
- if (val >= 0)
+ if ((val >= 0) && (val <= 2))
{
if (val == 0)
- {
g_button = false;
- ClearKey(MAC_MOUSEBUTTON1);
- }
-
- else if (val == 1)
- ClearKey(MAC_MOUSEBUTTON2);
-
buttons[val] = false;
}
}
SetKey(KeyTable[e.key.keysym.sym]);
}
- if (e.key.keysym.mod & KMOD_CTRL)
+ mod = SDL_GetModState();
+ if (mod & KMOD_CTRL)
SetKey(MAC_CONTROL_KEY);
- if (e.key.keysym.mod & KMOD_ALT)
+ if (mod & KMOD_ALT)
SetKey(MAC_OPTION_KEY);
- if (e.key.keysym.mod & KMOD_SHIFT)
+ if (mod & KMOD_SHIFT)
SetKey(MAC_SHIFT_KEY);
- if (e.key.keysym.mod & KMOD_CAPS)
+ if (mod & KMOD_CAPS)
SetKey(MAC_CAPS_LOCK_KEY);
return;
ClearKey(KeyTable[e.key.keysym.sym]);
}
- if (e.key.keysym.mod & KMOD_CTRL)
+ mod = SDL_GetModState();
+ if ((mod & KMOD_CTRL) == 0)
ClearKey(MAC_CONTROL_KEY);
- if (e.key.keysym.mod & KMOD_ALT)
+ if ((mod & KMOD_ALT) == 0)
ClearKey(MAC_OPTION_KEY);
- if (e.key.keysym.mod & KMOD_SHIFT)
+ if ((mod & KMOD_SHIFT) == 0)
ClearKey(MAC_SHIFT_KEY);
- if (e.key.keysym.mod & KMOD_CAPS)
+ if ((mod & KMOD_CAPS) == 0)
ClearKey(MAC_CAPS_LOCK_KEY);
return;
}
return false;
}
- const char *libname = "libGL.so.1"; // !!! FIXME: Linux specific!
- if (SDL_GL_LoadLibrary(libname) == -1)
+ if (SDL_GL_LoadLibrary(NULL) == -1)
{
- fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n",
- libname, SDL_GetError());
+ fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
+ SDL_Quit();
return false;
}
-
- if (!lookup_all_glsyms(libname))
- return false;
}
- Uint32 sdlflags = SDL_OPENGL; // !!! FIXME: SDL_FULLSCREEN?
- SDL_WM_SetCaption("Lugaru", "lugaru");
+ Uint32 sdlflags = SDL_OPENGL;
+ if (!cmdline("windowed"))
+ sdlflags |= SDL_FULLSCREEN;
+
+ SDL_WM_SetCaption("Lugaru", "Lugaru");
+
SDL_ShowCursor(0);
+
if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
{
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
return false;
}
+ if (!lookup_all_glsyms())
+ {
+ SDL_Quit();
+ return false;
+ }
+ if (!cmdline("nomousegrab"))
+ SDL_WM_GrabInput(SDL_GRAB_ON);
#elif (defined WIN32)
//------------------------------------------------------------------
return true;
}
-int main (void)
+
+static void launch_web_browser(const char *url)
{
+#ifdef WIN32
+ ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+
+#elif (defined(__APPLE__) && defined(__MACH__))
+ const char *fmt = "open '%s'";
+ const size_t len = strlen(fmt) + strlen(url) + 16;
+ char *buf = new char[len];
+ snprintf(buf, len, fmt, url);
+ system(buf);
+ delete[] buf;
+
+#elif PLATFORM_LINUX
+ const char *fmt = "PATH=$PATH:. xdg-open '%s'";
+ const size_t len = strlen(fmt) + strlen(url) + 16;
+ char *buf = new char[len];
+ snprintf(buf, len, fmt, url);
+ system(buf);
+ delete[] buf;
+#endif
+}
+
+
+#ifndef WIN32
+// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
+static char *findBinaryInPath(const char *bin, char *envr)
+{
+ size_t alloc_size = 0;
+ char *exe = NULL;
+ char *start = envr;
+ char *ptr;
+
+ do
+ {
+ size_t size;
+ ptr = strchr(start, ':'); /* find next $PATH separator. */
+ if (ptr)
+ *ptr = '\0';
+
+ size = strlen(start) + strlen(bin) + 2;
+ if (size > alloc_size)
+ {
+ char *x = (char *) realloc(exe, size);
+ if (x == NULL)
+ {
+ if (exe != NULL)
+ free(exe);
+ return(NULL);
+ } /* if */
+
+ alloc_size = size;
+ exe = x;
+ } /* if */
+
+ /* build full binary path... */
+ strcpy(exe, start);
+ if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
+ strcat(exe, "/");
+ strcat(exe, bin);
+
+ if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
+ {
+ strcpy(exe, start); /* i'm lazy. piss off. */
+ return(exe);
+ } /* if */
+
+ start = ptr + 1; /* start points to beginning of next element. */
+ } while (ptr != NULL);
+
+ if (exe != NULL)
+ free(exe);
+
+ return(NULL); /* doesn't exist in path. */
+} /* findBinaryInPath */
+
+
+char *calcBaseDir(const char *argv0)
+{
+ /* If there isn't a path on argv0, then look through the $PATH for it. */
+ char *retval;
+ char *envr;
+
+ char *ptr = strrchr(argv0, '/');
+ if (strchr(argv0, '/'))
+ {
+ retval = strdup(argv0);
+ if (retval)
+ *(strrchr(retval, '/')) = '\0';
+ return(retval);
+ }
+
+ envr = getenv("PATH");
+ if (!envr) return NULL;
+ envr = strdup(envr);
+ if (!envr) return NULL;
+ retval = findBinaryInPath(argv0, envr);
+ free(envr);
+ return(retval);
+}
+
+static inline void chdirToAppPath(const char *argv0)
+{
+ char *dir = calcBaseDir(argv0);
+ if (dir)
+ {
+ #if (defined(__APPLE__) && defined(__MACH__))
+ // Chop off /Contents/MacOS if it's at the end of the string, so we
+ // land in the base of the app bundle.
+ const size_t len = strlen(dir);
+ const char *bundledirs = "/Contents/MacOS";
+ const size_t bundledirslen = strlen(bundledirs);
+ if (len > bundledirslen)
+ {
+ char *ptr = (dir + len) - bundledirslen;
+ if (strcasecmp(ptr, bundledirs) == 0)
+ *ptr = '\0';
+ }
+ #endif
+ chdir(dir);
+ free(dir);
+ }
+}
+#endif
+
+
+int main(int argc, char **argv)
+{
+ _argc = argc;
+ _argv = argv;
+#ifndef WIN32
+ chdirToAppPath(argv[0]);
+#endif
+
LOGFUNC;
#ifndef WIN32 // this is in WinMain, too.
// if(game.registernow){
if(regnow)
{
- #ifndef WIN32
- STUBBED("launch a web browser");
+ #if (defined(__APPLE__) && defined(__MACH__))
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
+ #elif PLATFORM_LINUX
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
#else
- char url[100];
- sprintf(url,"http://www.wolfire.com/registerpc.html");
- // LaunchURL(url);
- ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
#endif
}
+
+ #if PLATFORM_LINUX // (this may not be necessary any more.)
+ _exit(0); // !!! FIXME: hack...crashes on exit!
+ #endif
return 0;
}
catch (const std::exception& error)
if(width==840 && height==524)whichres=5;
if(width==1024 && height==640)whichres=6;
if(width==1344 && height==840)whichres=7;
+ if(width==1920 && height==1200)whichres=8;
return whichres;
}
if(width==840 && height==524)whichres=5;
if(width==1024 && height==640)whichres=6;
if(width==1344 && height==840)whichres=7;
+ if(width>=1920 && height>=1200)whichres=8;
return whichres;
}
while (true)
{
- if(whichres<=0 || whichres>7){
+ if(whichres<=0 || whichres>8){
whichres = 0;
width=640;
height=480;
width=1344;
height=840;
}
+ if(whichres==8){
+ width=1920;
+ height=1200;
+ }
+
+ // currently with SDL, we just use whatever the native bitdepth
+ // of the display is and don't care.
+ #if USE_SDL
+ break;
+ #endif
if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
{
detail = 0;
break;
}
- else if (0 == whichres)
+ else
+
+ if (0 == whichres)
{
break;
}
g_appInstance=hInstance;
- main();
+ main(0, NULL);
UnregisterClass( g_wndClassName, hInstance);
extern int channels[100];
extern FSOUND_SAMPLE * samp[100];
- extern FSOUND_STREAM * strm[10];
+ extern FSOUND_STREAM * strm[20];
extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
{
if (!row_pointers)
goto png_done;
- retval = malloc(width * height * 4);
- if (!retval)
- goto png_done;
-
if (!hasalpha)
{
png_byte *dst = tex.data;