using namespace std;
+#if USE_SDL
+SDL_Rect **resolutions = NULL;
+static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
+static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
+static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
+static SDL_Rect *hardcoded_resolutions[] = {
+ &rect_1024_768,
+ &rect_800_600,
+ &rect_640_480,
+ NULL
+};
+#endif
+
+
unsigned int resolutionDepths[8][2] = {0};
bool selectDetail(int & width, int & height, int & bpp, int & detail);
case SDL_MOUSEBUTTONDOWN:
{
val = clamp_sdl_mouse_button(e.button.button);
- if (val >= 0)
+ if ((val >= 0) && (val <= 2))
{
if (val == 0)
- {
g_button = true;
- SetKey(MAC_MOUSEBUTTON1);
- }
-
- else if (val == 1)
- SetKey(MAC_MOUSEBUTTON2);
-
buttons[val] = true;
}
}
case SDL_MOUSEBUTTONUP:
{
val = clamp_sdl_mouse_button(e.button.button);
- if (val >= 0)
+ if ((val >= 0) && (val <= 2))
{
if (val == 0)
- {
g_button = false;
- ClearKey(MAC_MOUSEBUTTON1);
- }
-
- else if (val == 1)
- ClearKey(MAC_MOUSEBUTTON2);
-
buttons[val] = false;
}
}
SetKey(MAC_CONTROL_KEY);
if (mod & KMOD_ALT)
SetKey(MAC_OPTION_KEY);
+ if (mod & KMOD_META)
+ SetKey(MAC_COMMAND_KEY);
if (mod & KMOD_SHIFT)
SetKey(MAC_SHIFT_KEY);
if (mod & KMOD_CAPS)
if(detail>2)detail=2;
if(detail<0)detail=0;
- if(screenwidth>3000)screenwidth=640;
if(screenwidth<0)screenwidth=640;
- if(screenheight>3000)screenheight=480;
if(screenheight<0)screenheight=480;
+#if !USE_SDL // we'll take anything that works.
+ if(screenwidth>3000)screenwidth=640;
+ if(screenheight>3000)screenheight=480;
+#endif
}
if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
kBitsPerPixel=16;
SDL_Quit();
return false;
}
+
+ SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
+ if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
+ res = hardcoded_resolutions;
+
+ // reverse list (it was sorted biggest to smallest by SDL)...
+ int count;
+ for (count = 0; res[count]; count++)
+ {
+ if ((res[count]->w < 640) || (res[count]->h < 480))
+ break; // sane lower limit.
+ }
+
+ static SDL_Rect *resolutions_block = NULL;
+ resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
+ resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
+ if ((resolutions_block == NULL) || (resolutions == NULL))
+ {
+ SDL_Quit();
+ fprintf(stderr, "Out of memory!\n");
+ return false;
+ }
+
+ resolutions[count--] = NULL;
+ for (int i = 0; count >= 0; i++, count--)
+ {
+ memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
+ resolutions[count] = &resolutions_block[count];
+ }
+
+ if (cmdline("showresolutions"))
+ {
+ printf("Resolutions we think are okay:\n");
+ for (int i = 0; resolutions[i]; i++)
+ printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
+ }
}
Uint32 sdlflags = SDL_OPENGL;
if (!cmdline("windowed"))
sdlflags |= SDL_FULLSCREEN;
- SDL_WM_SetCaption("Lugaru", "lugaru");
+ SDL_WM_SetCaption("Lugaru", "Lugaru");
SDL_ShowCursor(0);
if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
{
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
- return false;
+ fprintf(stderr, "forcing 640x480...\n");
+ kContextWidth = 640;
+ kContextHeight = 480;
+ if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ fprintf(stderr, "forcing 640x480 windowed mode...\n");
+ sdlflags &= ~SDL_FULLSCREEN;
+ if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ return false;
+ }
+ }
}
if (!lookup_all_glsyms())
#ifdef WIN32
ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
+#elif (defined(__APPLE__) && defined(__MACH__))
+ const char *fmt = "open '%s'";
+ const size_t len = strlen(fmt) + strlen(url) + 16;
+ char *buf = new char[len];
+ snprintf(buf, len, fmt, url);
+ system(buf);
+ delete[] buf;
+
#elif PLATFORM_LINUX
const char *fmt = "PATH=$PATH:. xdg-open '%s'";
const size_t len = strlen(fmt) + strlen(url) + 16;
char *dir = calcBaseDir(argv0);
if (dir)
{
+ #if (defined(__APPLE__) && defined(__MACH__))
+ // Chop off /Contents/MacOS if it's at the end of the string, so we
+ // land in the base of the app bundle.
+ const size_t len = strlen(dir);
+ const char *bundledirs = "/Contents/MacOS";
+ const size_t bundledirslen = strlen(bundledirs);
+ if (len > bundledirslen)
+ {
+ char *ptr = (dir + len) - bundledirslen;
+ if (strcasecmp(ptr, bundledirs) == 0)
+ *ptr = '\0';
+ }
+ #endif
chdir(dir);
free(dir);
}
// if(game.registernow){
if(regnow)
{
- #if PLATFORM_LINUX // (this may not be necessary any more.)
- launch_web_browser("http://www.wolfire.com/registerlinux.html");
+ #if (defined(__APPLE__) && defined(__MACH__))
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
+ #elif PLATFORM_LINUX
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
#else
- launch_web_browser("http://www.wolfire.com/registerpc.html");
+ launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
#endif
}
}
#endif
+#if !USE_SDL
int resolutionID(int width, int height)
{
int whichres;
return whichres;
}
+#endif
bool selectDetail(int & width, int & height, int & bpp, int & detail)
{
bool res = true;
+
+ // currently with SDL, we just use whatever is requested
+ // and don't care. --ryan.
+ #if !USE_SDL
int whichres = closestResolution(width, height);
while (true)
height=1200;
}
- // currently with SDL, we just use whatever the native bitdepth
- // of the display is and don't care.
- #if USE_SDL
- break;
- #endif
-
if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
{
break;
}
bpp = resolutionDepths[whichres][(detail != 0)];
+ #endif
return res;
}