#include "openal_wrapper.h"
-// ADDED GWC
-#ifdef _MSC_VER
-#pragma comment(lib, "opengl32.lib")
-#pragma comment(lib, "glu32.lib")
-#pragma comment(lib, "glaux.lib")
-#endif
-
extern float multiplier;
extern float sps;
extern float realmultiplier;
extern int slomo;
extern bool cellophane;
-extern float terraindetail;
extern float texdetail;
extern bool osx;
-extern int numplayers;
extern bool freeze;
-extern Person player[maxplayers];
extern bool stillloading;
extern int mainmenu;
/*extern*/ bool gameFocused;
osx = 0;
cellophane=0;
texdetail=4;
- terraindetail=2;
slomospeed=0.25;
slomofreq=8012;
numplayers=1;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+#if SDL_VERSION_ATLEAST(1, 2, 10)
+ SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vblsync);
+#endif
if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
{
try
{
- bool regnow = false;
{
Game game;
pgame = &game;
}
}
- regnow = game.registernow;
}
pgame = 0;