#include "Models.h"
#include "Terrain.h"
#include "Sprite.h"
+#include "Texture.h"
#include <vector>
//
// Model Structures
float scale[max_objects];
float messedwith[max_objects];
float checked[max_objects];
- GLuint boxtextureptr;
- GLuint treetextureptr;
- GLuint bushtextureptr;
- GLuint rocktextureptr;
+ Texture boxtextureptr;
+ Texture treetextureptr;
+ Texture bushtextureptr;
+ Texture rocktextureptr;
float shadowed[max_objects];
float occluded[max_objects];
bool checkcollide(XYZ startpoint, XYZ endpoint,int which);