/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Objects.h"
//Functions
-bool Objects::checkcollide(XYZ startpoint, XYZ endpoint, int which)
+bool Objects::checkcollide(XYZ startpoint, XYZ endpoint, int which)
{
static XYZ colpoint, colviewer, coltarget;
static int i;
if (type[i] != treeleavestype && type[i] != treetrunktype && type[i] != bushtype && type[i] != firetype && i != which) {
colviewer = startpoint;
coltarget = endpoint;
- if (model[i].LineCheck(&colviewer, &coltarget, &colpoint, &position[i], &yaw[i]) != -1)return 1;
+ if (model[i].LineCheck(&colviewer, &coltarget, &colpoint, &position[i], &yaw[i]) != -1)
+ return 1;
}
}
void Objects::Draw()
{
static float distance;
- static int i, j;
+ static int i;
static XYZ moved, terrainlight;
bool hidden;
hidden = !(distsqflat(&viewer, &position[i]) > playerdist + 3 || (type[i] != bushtype && type[i] != treeleavestype));
if (!hidden) {
- if (detail == 2 && distance > viewdistance * viewdistance / 4 && environment == desertenvironment)glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness );
- else glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ if (detail == 2 && distance > viewdistance * viewdistance / 4 && environment == desertenvironment)
+ glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness );
+ else
+ glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
distance = (viewdistance * viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) / viewdistance / viewdistance;
- if (distance > 1)distance = 1;
+ if (distance > 1)
+ distance = 1;
if (distance > 0) {
- /*if(checkcollide(viewer,DoRotation(model[i].vertex[model[i].vertexNum],0,yaw[i],0)*scale[i]+position[i],i)){
- occluded[i]+=1;
- }
- else occluded[i]=0;*/
if (occluded[i] < 6) {
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- if (!model[i].color)glEnable(GL_LIGHTING);
- else glDisable(GL_LIGHTING);
+ if (!model[i].color)
+ glEnable(GL_LIGHTING);
+ else
+ glDisable(GL_LIGHTING);
glDepthMask(1);
glTranslatef(position[i].x, position[i].y, position[i].z);
if (type[i] == bushtype) {
messedwith[i] -= multiplier;
if (rotxvel[i] || rotx[i]) {
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] < 0)rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotx[i] < 0)rotxvel[i] += multiplier * 4;
- if (rotxvel[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotxvel[i] < 0)rotxvel[i] += multiplier * 4;
- if (fabs(rotx[i]) < multiplier * 4)rotx[i] = 0;
- if (fabs(rotxvel[i]) < multiplier * 4)rotxvel[i] = 0;
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
rotx[i] += rotxvel[i] * multiplier * 4;
}
if (rotyvel[i] || roty[i]) {
- if (roty[i] > 0)rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
- if (roty[i] < 0)rotyvel[i] += multiplier * 8 * fabs(roty[i]);
- if (roty[i] > 0)rotyvel[i] -= multiplier * 4;
- if (roty[i] < 0)rotyvel[i] += multiplier * 4;
- if (rotyvel[i] > 0)rotyvel[i] -= multiplier * 4;
- if (rotyvel[i] < 0)rotyvel[i] += multiplier * 4;
- if (fabs(roty[i]) < multiplier * 4)roty[i] = 0;
- if (fabs(rotyvel[i]) < multiplier * 4)rotyvel[i] = 0;
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
roty[i] += rotyvel[i] * multiplier * 4;
}
if (rotx[i]) {
glRotatef(-rotx[i], 0, 0, 1);
}
- if (rotx[i] > 10)rotx[i] = 10;
- if (rotx[i] < -10)rotx[i] = -10;
- if (roty[i] > 10)roty[i] = 10;
- if (roty[i] < -10)roty[i] = -10;
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
}
if (type[i] == treetrunktype || type[i] == treeleavestype) {
- if (type[i] == treetrunktype || environment == 2) {
+ if (type[i] == treetrunktype || environment == desertenvironment) {
messedwith[i] -= multiplier;
if (rotxvel[i] || rotx[i]) {
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] < 0)rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotx[i] < 0)rotxvel[i] += multiplier * 4;
- if (rotxvel[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotxvel[i] < 0)rotxvel[i] += multiplier * 4;
- if (fabs(rotx[i]) < multiplier * 4)rotx[i] = 0;
- if (fabs(rotxvel[i]) < multiplier * 4)rotxvel[i] = 0;
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
rotx[i] += rotxvel[i] * multiplier * 4;
}
if (rotyvel[i] || roty[i]) {
- if (roty[i] > 0)rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
- if (roty[i] < 0)rotyvel[i] += multiplier * 8 * fabs(roty[i]);
- if (roty[i] > 0)rotyvel[i] -= multiplier * 4;
- if (roty[i] < 0)rotyvel[i] += multiplier * 4;
- if (rotyvel[i] > 0)rotyvel[i] -= multiplier * 4;
- if (rotyvel[i] < 0)rotyvel[i] += multiplier * 4;
- if (fabs(roty[i]) < multiplier * 4)roty[i] = 0;
- if (fabs(rotyvel[i]) < multiplier * 4)rotyvel[i] = 0;
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
roty[i] += rotyvel[i] * multiplier * 4;
}
if (rotx[i]) {
glRotatef(-rotx[i] / 6, 0, 0, 1);
}
- if (rotx[i] > 10)rotx[i] = 10;
- if (rotx[i] < -10)rotx[i] = -10;
- if (roty[i] > 10)roty[i] = 10;
- if (roty[i] < -10)roty[i] = -10;
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
} else {
messedwith[i] -= multiplier;
if (rotxvel[i] || rotx[i]) {
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] < 0)rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotx[i] < 0)rotxvel[i] += multiplier * 4;
- if (rotxvel[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotxvel[i] < 0)rotxvel[i] += multiplier * 4;
- if (fabs(rotx[i]) < multiplier * 4)rotx[i] = 0;
- if (fabs(rotxvel[i]) < multiplier * 4)rotxvel[i] = 0;
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
rotx[i] += rotxvel[i] * multiplier * 4;
}
if (rotyvel[i] || roty[i]) {
- if (roty[i] > 0)rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
- if (roty[i] < 0)rotyvel[i] += multiplier * 8 * fabs(roty[i]);
- if (roty[i] > 0)rotyvel[i] -= multiplier * 4;
- if (roty[i] < 0)rotyvel[i] += multiplier * 4;
- if (rotyvel[i] > 0)rotyvel[i] -= multiplier * 4;
- if (rotyvel[i] < 0)rotyvel[i] += multiplier * 4;
- if (fabs(roty[i]) < multiplier * 4)roty[i] = 0;
- if (fabs(rotyvel[i]) < multiplier * 4)rotyvel[i] = 0;
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
roty[i] += rotyvel[i] * multiplier * 4;
}
if (rotx[i]) {
glRotatef(-rotx[i] / 4, 0, 0, 1);
}
- if (rotx[i] > 10)rotx[i] = 10;
- if (rotx[i] < -10)rotx[i] = -10;
- if (roty[i] > 10)roty[i] = 10;
- if (roty[i] < -10)roty[i] = -10;
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
}
}
}
}
glRotatef(yaw[i], 0, 1, 0);
- if (distance > 1)distance = 1;
+ if (distance > 1)
+ distance = 1;
glColor4f((1 - shadowed[i]) / 2 + .5, (1 - shadowed[i]) / 2 + .5, (1 - shadowed[i]) / 2 + .5, distance);
if (distance >= 1) {
glDisable(GL_BLEND);
terrainlight = terrain.getLighting(position[i].x, position[i].z);
if (!hidden) {
glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, distance);
- if (distance < 1)glAlphaFunc(GL_GREATER, 0.2);
+ if (distance < 1)
+ glAlphaFunc(GL_GREATER, 0.2);
}
if (hidden) {
glDepthMask(0);
terrainlight = terrain.getLighting(position[i].x, position[i].z);
if (!hidden) {
glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, distance);
- if (distance < 1)glAlphaFunc(GL_GREATER, 0.2);
+ if (distance < 1)
+ glAlphaFunc(GL_GREATER, 0.2);
}
if (hidden) {
glDepthMask(0);
hidden = distsqflat(&viewer, &position[i]) <= playerdist + 3;
if (hidden) {
distance = 1;
- if (distance > 0) {
- if (1 == 1 || occluded[i] < 6) {
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- glEnable(GL_LIGHTING);
- glDepthMask(1);
- glTranslatef(position[i].x, position[i].y, position[i].z);
- if (type[i] == bushtype) {
- messedwith[i] -= multiplier;
- if (rotxvel[i] || rotx[i]) {
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] < 0)rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotx[i] < 0)rotxvel[i] += multiplier * 4;
- if (rotxvel[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotxvel[i] < 0)rotxvel[i] += multiplier * 4;
- if (fabs(rotx[i]) < multiplier * 4)rotx[i] = 0;
- if (fabs(rotxvel[i]) < multiplier * 4)rotxvel[i] = 0;
-
- rotx[i] += rotxvel[i] * multiplier * 4;
- }
- if (rotyvel[i] || roty[i]) {
- if (roty[i] > 0)rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
- if (roty[i] < 0)rotyvel[i] += multiplier * 8 * fabs(roty[i]);
- if (roty[i] > 0)rotyvel[i] -= multiplier * 4;
- if (roty[i] < 0)rotyvel[i] += multiplier * 4;
- if (rotyvel[i] > 0)rotyvel[i] -= multiplier * 4;
- if (rotyvel[i] < 0)rotyvel[i] += multiplier * 4;
- if (fabs(roty[i]) < multiplier * 4)roty[i] = 0;
- if (fabs(rotyvel[i]) < multiplier * 4)rotyvel[i] = 0;
-
- roty[i] += rotyvel[i] * multiplier * 4;
- }
- if (roty[i]) {
- glRotatef(roty[i], 1, 0, 0);
- }
- if (rotx[i]) {
- glRotatef(-rotx[i], 0, 0, 1);
- }
- if (rotx[i] > 10)rotx[i] = 10;
- if (rotx[i] < -10)rotx[i] = -10;
- if (roty[i] > 10)roty[i] = 10;
- if (roty[i] < -10)roty[i] = -10;
- }
- if (type[i] == treetrunktype || type[i] == treeleavestype) {
- messedwith[i] -= multiplier;
- if (rotxvel[i] || rotx[i]) {
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] < 0)rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotx[i] < 0)rotxvel[i] += multiplier * 4;
- if (rotxvel[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotxvel[i] < 0)rotxvel[i] += multiplier * 4;
- if (fabs(rotx[i]) < multiplier * 4)rotx[i] = 0;
- if (fabs(rotxvel[i]) < multiplier * 4)rotxvel[i] = 0;
-
- rotx[i] += rotxvel[i] * multiplier * 4;
- }
- if (rotyvel[i] || roty[i]) {
- if (roty[i] > 0)rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
- if (roty[i] < 0)rotyvel[i] += multiplier * 8 * fabs(roty[i]);
- if (roty[i] > 0)rotyvel[i] -= multiplier * 4;
- if (roty[i] < 0)rotyvel[i] += multiplier * 4;
- if (rotyvel[i] > 0)rotyvel[i] -= multiplier * 4;
- if (rotyvel[i] < 0)rotyvel[i] += multiplier * 4;
- if (fabs(roty[i]) < multiplier * 4)roty[i] = 0;
- if (fabs(rotyvel[i]) < multiplier * 4)rotyvel[i] = 0;
-
- roty[i] += rotyvel[i] * multiplier * 4;
- }
- if (roty[i]) {
- glRotatef(roty[i] / 2, 1, 0, 0);
- }
- if (rotx[i]) {
- glRotatef(-rotx[i] / 2, 0, 0, 1);
- }
- if (rotx[i] > 10)rotx[i] = 10;
- if (rotx[i] < -10)rotx[i] = -10;
- if (roty[i] > 10)roty[i] = 10;
- if (roty[i] < -10)roty[i] = -10;
- }
- if (environment == snowyenvironment) {
- if (type[i] == treeleavestype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- if (type[i] == treetrunktype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- if (type[i] == bushtype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- }
- if (environment == grassyenvironment) {
- if (type[i] == treeleavestype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- if (type[i] == treetrunktype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- if (type[i] == bushtype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- }
- glRotatef(yaw[i], 0, 1, 0);
- glColor4f(1, 1, 1, distance);
- if (type[i] == treeleavestype) {
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- terrainlight = terrain.getLighting(position[i].x, position[i].z);
- glDepthMask(0);
- glEnable(GL_BLEND);
- glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, .3);
- glAlphaFunc(GL_GREATER, 0);
- glDisable(GL_ALPHA_TEST);
- model[i].drawdifftex(treetextureptr);
- }
- if (type[i] == bushtype) {
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- terrainlight = terrain.getLighting(position[i].x, position[i].z);
- glDepthMask(0);
- glEnable(GL_BLEND);
- glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, .3);
- glAlphaFunc(GL_GREATER, 0);
- glDisable(GL_ALPHA_TEST);
- model[i].drawdifftex(bushtextureptr);
- }
- glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glEnable(GL_LIGHTING);
+ glDepthMask(1);
+ glTranslatef(position[i].x, position[i].y, position[i].z);
+ if (type[i] == bushtype) {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i], 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i], 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ }
+ if (type[i] == treetrunktype || type[i] == treeleavestype) {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i] / 2, 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i] / 2, 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ }
+ if (environment == snowyenvironment) {
+ if (type[i] == treeleavestype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == treetrunktype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ }
+ if (environment == grassyenvironment) {
+ if (type[i] == treeleavestype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == treetrunktype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
}
}
+ glRotatef(yaw[i], 0, 1, 0);
+ glColor4f(1, 1, 1, distance);
+ if (type[i] == treeleavestype) {
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ terrainlight = terrain.getLighting(position[i].x, position[i].z);
+ glDepthMask(0);
+ glEnable(GL_BLEND);
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, .3);
+ glAlphaFunc(GL_GREATER, 0);
+ glDisable(GL_ALPHA_TEST);
+ model[i].drawdifftex(treetextureptr);
+ }
+ if (type[i] == bushtype) {
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ terrainlight = terrain.getLighting(position[i].x, position[i].z);
+ glDepthMask(0);
+ glEnable(GL_BLEND);
+ glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, .3);
+ glAlphaFunc(GL_GREATER, 0);
+ glDisable(GL_ALPHA_TEST);
+ model[i].drawdifftex(bushtextureptr);
+ }
+ glPopMatrix();
}
}
}
}
- if (environment == desertenvironment)glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ if (environment == desertenvironment)
+ glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
glEnable(GL_ALPHA_TEST);
SetUpLight(&light, 0);
}
{
if ((atype != treeleavestype && atype != bushtype) || foliage == 1) {
scale[numobjects] = ascale;
- if (atype == treeleavestype)scale[numobjects] += fabs((float)(Random() % 100) / 900) * ascale;
+ if (atype == treeleavestype)
+ scale[numobjects] += fabs((float)(Random() % 100) / 900) * ascale;
onfire[numobjects] = 0;
flamedelay[numobjects] = 0;
type[numobjects] = atype;
- if (atype == firetype)onfire[numobjects] = 1;
+ if (atype == firetype)
+ onfire[numobjects] = 1;
position[numobjects] = where;
- if (atype == bushtype)position[numobjects].y = terrain.getHeight(position[numobjects].x, position[numobjects].z) - .3;
+ if (atype == bushtype)
+ position[numobjects].y = terrain.getHeight(position[numobjects].x, position[numobjects].z) - .3;
yaw[numobjects] = ayaw;
rotxvel[numobjects] = 0;
rotx[numobjects] = 0;
roty[numobjects] = 0;
- if (atype == boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid", 0);
- if (atype == cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid", 0);
- if (atype == walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid", 0);
- if (atype == tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid", 0);
- if (atype == chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid", 0);
- if (atype == spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid", 0);
- if (atype == weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid", 0);
- if (atype == rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid", 0);
- if (atype == treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid", 0);
- if (atype == treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid", 0);
- if (atype == bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid", 0);
-
- if (atype == boxtype)friction[numobjects] = 1.5;
- if (atype == cooltype)friction[numobjects] = 1.5;
- if (atype == walltype)friction[numobjects] = 1.5;
- if (atype == platformtype)friction[numobjects] = 1.5;
- if (atype == tunneltype)friction[numobjects] = 1.5;
- if (atype == chimneytype)friction[numobjects] = 1.5;
- if (atype == rocktype)friction[numobjects] = .5;
- if (atype == rocktype && ascale > .5)friction[numobjects] = 1.5;
- if (atype == weirdtype)friction[numobjects] = 1.5;
- if (atype == spiketype)friction[numobjects] = .4;
- if (atype == treetrunktype)friction[numobjects] = .4;
- if (atype == treeleavestype)friction[numobjects] = 0;
+ if (atype == boxtype) model[numobjects].loaddecal((char *)"Models/Box.solid", 0);
+ if (atype == cooltype) model[numobjects].loaddecal((char *)"Models/Cool.solid", 0);
+ if (atype == walltype) model[numobjects].loaddecal((char *)"Models/Wall.solid", 0);
+ if (atype == tunneltype) model[numobjects].loaddecal((char *)"Models/Tunnel.solid", 0);
+ if (atype == chimneytype) model[numobjects].loaddecal((char *)"Models/Chimney.solid", 0);
+ if (atype == spiketype) model[numobjects].load((char *)"Models/Spike.solid", 0);
+ if (atype == weirdtype) model[numobjects].loaddecal((char *)"Models/Weird.solid", 0);
+ if (atype == rocktype) model[numobjects].loaddecal((char *)"Models/Rock.solid", 0);
+ if (atype == treetrunktype) model[numobjects].load((char *)"Models/TreeTrunk.solid", 0);
+ if (atype == treeleavestype) model[numobjects].load((char *)"Models/Leaves.solid", 0);
+ if (atype == bushtype) model[numobjects].load((char *)"Models/Bush.solid", 0);
+
+ if (atype == boxtype) friction[numobjects] = 1.5;
+ if (atype == cooltype) friction[numobjects] = 1.5;
+ if (atype == walltype) friction[numobjects] = 1.5;
+ if (atype == platformtype) friction[numobjects] = 1.5;
+ if (atype == tunneltype) friction[numobjects] = 1.5;
+ if (atype == chimneytype) friction[numobjects] = 1.5;
+ if (atype == rocktype) friction[numobjects] = .5;
+ if (atype == rocktype && ascale>.5) friction[numobjects] = 1.5;
+ if (atype == weirdtype) friction[numobjects] = 1.5;
+ if (atype == spiketype) friction[numobjects] = .4;
+ if (atype == treetrunktype) friction[numobjects] = .4;
+ if (atype == treeleavestype) friction[numobjects] = 0;
if (atype == platformtype) {
- model[numobjects].loaddecal((char *)":Data:Models:Platform.solid", 0);
+ model[numobjects].loaddecal((char *)"Models/Platform.solid", 0);
model[numobjects].Rotate(90, 0, 0);
}
model[numobjects].ScaleNormals(-1, -1, -1);
if (atype == treetrunktype && position[numobjects].y < terrain.getHeight(position[numobjects].x, position[numobjects].z) + 1) {
- if (detail == 2)terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 2, .4, 0);
+ if (detail == 2)
+ terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 2, .4, 0);
}
if (atype == bushtype && position[numobjects].y < terrain.getHeight(position[numobjects].x, position[numobjects].z) + 1) {
- if (detail == 2)terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 1, .4, 0);
+ if (detail == 2)
+ terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 1, .4, 0);
}
if (atype != treeleavestype && atype != bushtype && atype != firetype)
{
if ((atype != treeleavestype && atype != bushtype) || foliage == 1) {
scale[numobjects] = ascale;
- if (atype == treeleavestype)scale[numobjects] += fabs((float)(Random() % 100) / 900) * ascale;
+ if (atype == treeleavestype)
+ scale[numobjects] += fabs((float)(Random() % 100) / 900) * ascale;
onfire[numobjects] = 0;
flamedelay[numobjects] = 0;
type[numobjects] = atype;
- if (atype == firetype)onfire[numobjects] = 1;
+ if (atype == firetype)
+ onfire[numobjects] = 1;
position[numobjects] = where;
- if (atype == bushtype)position[numobjects].y = terrain.getHeight(position[numobjects].x, position[numobjects].z) - .3;
- /*if(atype==firetype){
- if(position[numobjects].y<terrain.getHeight(position[numobjects].x,position[numobjects].z)-.3)
- position[numobjects].y=terrain.getHeight(position[numobjects].x,position[numobjects].z)-.3;
- }*/
+ if (atype == bushtype)
+ position[numobjects].y = terrain.getHeight(position[numobjects].x, position[numobjects].z) - .3;
yaw[numobjects] = ayaw;
pitch[numobjects] = apitch;
rotx[numobjects] = 0;
roty[numobjects] = 0;
- if (atype == boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid", 0);
- if (atype == cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid", 0);
- if (atype == walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid", 0);
- if (atype == tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid", 0);
- if (atype == chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid", 0);
- if (atype == spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid", 0);
- if (atype == weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid", 0);
- if (atype == rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid", 0);
- if (atype == treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid", 0);
- if (atype == treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid", 0);
- if (atype == bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid", 0);
-
- if (atype == boxtype)friction[numobjects] = 1.5;
- if (atype == cooltype)friction[numobjects] = 1.5;
- if (atype == walltype)friction[numobjects] = 1.5;
- if (atype == platformtype)friction[numobjects] = 1.5;
- if (atype == tunneltype)friction[numobjects] = 1.5;
- if (atype == chimneytype)friction[numobjects] = 1.5;
- if (atype == rocktype)friction[numobjects] = .5;
- if (atype == rocktype && ascale > .5)friction[numobjects] = 1.5;
- if (atype == weirdtype)friction[numobjects] = 1.5;
- if (atype == spiketype)friction[numobjects] = .4;
- if (atype == treetrunktype)friction[numobjects] = .4;
- if (atype == treeleavestype)friction[numobjects] = 0;
-
- if (friction[numobjects] == 1.5 && fabs(apitch) > 5)friction[numobjects] = .5;
+ if (atype == boxtype) model[numobjects].loaddecal((char *)"Models/Box.solid", 0);
+ if (atype == cooltype) model[numobjects].loaddecal((char *)"Models/Cool.solid", 0);
+ if (atype == walltype) model[numobjects].loaddecal((char *)"Models/Wall.solid", 0);
+ if (atype == tunneltype) model[numobjects].loaddecal((char *)"Models/Tunnel.solid", 0);
+ if (atype == chimneytype) model[numobjects].loaddecal((char *)"Models/Chimney.solid", 0);
+ if (atype == spiketype) model[numobjects].load((char *)"Models/Spike.solid", 0);
+ if (atype == weirdtype) model[numobjects].loaddecal((char *)"Models/Weird.solid", 0);
+ if (atype == rocktype) model[numobjects].loaddecal((char *)"Models/Rock.solid", 0);
+ if (atype == treetrunktype) model[numobjects].load((char *)"Models/TreeTrunk.solid", 0);
+ if (atype == treeleavestype) model[numobjects].load((char *)"Models/Leaves.solid", 0);
+ if (atype == bushtype) model[numobjects].load((char *)"Models/Bush.solid", 0);
+
+ if (atype == boxtype) friction[numobjects] = 1.5;
+ if (atype == cooltype) friction[numobjects] = 1.5;
+ if (atype == walltype) friction[numobjects] = 1.5;
+ if (atype == platformtype) friction[numobjects] = 1.5;
+ if (atype == tunneltype) friction[numobjects] = 1.5;
+ if (atype == chimneytype) friction[numobjects] = 1.5;
+ if (atype == rocktype) friction[numobjects] = .5;
+ if (atype == rocktype && ascale>.5) friction[numobjects] = 1.5;
+ if (atype == weirdtype) friction[numobjects] = 1.5;
+ if (atype == spiketype) friction[numobjects] = .4;
+ if (atype == treetrunktype) friction[numobjects] = .4;
+ if (atype == treeleavestype) friction[numobjects] = 0;
+
+ if (friction[numobjects] == 1.5 && fabs(apitch) > 5)
+ friction[numobjects] = .5;
if (atype == platformtype) {
- model[numobjects].loaddecal((char *)":Data:Models:Platform.solid", 0);
+ model[numobjects].loaddecal((char *)"Models/Platform.solid", 0);
model[numobjects].Rotate(90, 0, 0);
}
model[numobjects].ScaleNormals(-1, -1, -1);
if (atype == treetrunktype && position[numobjects].y < terrain.getHeight(position[numobjects].x, position[numobjects].z) + 1) {
- if (detail == 2)terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 2, .4, 0);
+ if (detail == 2)
+ terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 2, .4, 0);
}
if (atype == bushtype && position[numobjects].y < terrain.getHeight(position[numobjects].x, position[numobjects].z) + 1) {
- if (detail == 2)terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 1, .4, 0);
+ if (detail == 2)
+ terrain.MakeDecal(shadowdecalpermanent, position[numobjects], 1, .4, 0);
}
if (atype != treeleavestype && atype != bushtype && atype != firetype)
{
XYZ spawnpoint;
for (int i = 0; i < numobjects; i++) {
- /*if(type[i]==firetype){
- Sprite::MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
- }*/
-
- if (type[i] == firetype)onfire[i] = 1;
+ if (type[i] == firetype)
+ onfire[i] = 1;
if (onfire[i]) {
- if (type[i] == bushtype)flamedelay[i] -= multiplier * 3;
- if (type[i] == firetype)flamedelay[i] -= multiplier * 3;
- if (type[i] == treeleavestype)flamedelay[i] -= multiplier * 4;
+ if (type[i] == bushtype)
+ flamedelay[i] -= multiplier * 3;
+ if (type[i] == firetype)
+ flamedelay[i] -= multiplier * 3;
+ if (type[i] == treeleavestype)
+ flamedelay[i] -= multiplier * 4;
while (flamedelay[i] < 0 && onfire[i]) {
flamedelay[i] += .006;
if (type[i] == bushtype || type[i] == firetype) {
int i, j, k, l;
static XYZ testpoint, testpoint2, terrainpoint, lightloc, col;
lightloc = light.location;
- if (!skyboxtexture)lightloc = 0;
+ if (!skyboxtexture)
+ lightloc = 0;
lightloc.y += 10;
Normalise(&lightloc);
int patchx, patchz;