extern float windvar;
extern float playerdist;
extern bool skyboxtexture;
-extern Sprites sprites;
//Functions
XYZ spawnpoint;
for(int i=0;i<numobjects;i++){
/*if(type[i]==firetype){
- sprites.MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
+ Sprite::MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
}*/
if(type[i]==firetype)onfire[i]=1;
spawnpoint.z=0;
spawnpoint=DoRotation(spawnpoint,0,Random()%360,0);
spawnpoint+=position[i];
- sprites.MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*5*scale[i], 1);
+ Sprite::MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*5*scale[i], 1);
}
if(type[i]==treeleavestype){
spawnpoint.x=((float)(Random()%100))/80*scale[i];
spawnpoint.z=0;
spawnpoint=DoRotation(spawnpoint,0,Random()%360,0);
spawnpoint+=position[i];
- sprites.MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*6, 1);
+ Sprite::MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*6, 1);
}
}