animation_type animFightIdle;
animation_type animBounceIdle;
animation_type animTalkIdle;
+ animation_type animHurtIdle;
sound_type soundsAttack[4];
sound_type soundsTalk[2];
unsigned int defaultDamageTolerance;
float defaultScale;
bool hasClaws;
+ bool clothes;
+ unsigned int maxRunSpeed;
+ unsigned int knifeCatchingType;
GLubyte bloodText[512 * 512 * 3] = { 0 };
PersonType();
bool hasAnimTalkIdle();
+ bool hasAnimHurtIdle();
static std::vector<PersonType> types;
static void Load();