victim(nullptr)
, hasvictim(false)
+ , isplayerfriend(false)
,
updatedelay(0)
{
creature = type;
whichskin = 0;
- skeletonLoad(type == rabbittype);
+ skeletonLoad();
scale = PersonType::types[creature].defaultScale;
damagetolerance = PersonType::types[creature].defaultDamageTolerance;
}
-void Person::skeletonLoad(bool clothes)
+void Person::skeletonLoad()
{
skeleton.id = id;
skeleton.Load(
PersonType::types[creature].modelFileNames[6],
PersonType::types[creature].lowModelFileName,
PersonType::types[creature].modelClothesFileName,
- clothes);
+ PersonType::types[creature].clothes);
skeleton.drawmodel.textureptr.load(PersonType::types[creature].skins[whichskin], 1, &skeleton.skinText[0], &skeleton.skinsize);
}
if ((!victim->dead && victim->aitype != passivetype &&
victim->aitype != searchtype && aitype != passivetype && aitype != searchtype &&
victim->id < Person::players.size())) {
- if ((aitype == playercontrolled && stunned <= 0 && weaponactive == -1) || pause) {
+ if ((isPlayerControlled() && (stunned <= 0) && !hasWeapon()) || pause) {
return PersonType::types[creature].animFightIdle;
}
- if (aitype == playercontrolled && stunned <= 0 && weaponactive != -1) {
+ if (isPlayerControlled() && (stunned <= 0) && hasWeapon()) {
if (weapons[weaponids[weaponactive]].getType() == knife) {
return knifefightidleanim;
}
- if (weapons[weaponids[weaponactive]].getType() == sword && victim->weaponactive != -1) {
+ if (weapons[weaponids[weaponactive]].getType() == sword && victim->hasWeapon()) {
return swordfightidlebothanim;
}
if (weapons[weaponids[weaponactive]].getType() == sword) {
return swordfightidleanim;
}
}
- if (aitype != playercontrolled && stunned <= 0 && creature != wolftype && !pause) {
+ if (!isPlayerControlled() && (stunned <= 0) && creature != wolftype) {
return fightsidestep;
}
}
}
- if ((damage > permanentdamage || damage > damagetolerance * .8 || deathbleeding > 0) && creature != wolftype) {
- return hurtidleanim;
+ if ((damage > permanentdamage || damage > damagetolerance * .8 || deathbleeding > 0) && PersonType::types[creature].hasAnimHurtIdle()) {
+ return PersonType::types[creature].animHurtIdle;
}
if (howactive == typesitting) {
return sitanim;
*/
int Person::getRun()
{
- if (superruntoggle && (weaponactive == -1)) {
+ if (superruntoggle && (!hasWeapon())) {
return PersonType::types[creature].animRunning;
} else {
return PersonType::types[creature].animRun;
}
if (!Tutorial::active || id == 0) {
- if (aitype != playercontrolled && howmuch > 0) {
+ if (!isPlayerControlled() && howmuch > 0) {
// play pain sounds
int whichsound = -1;
deathbleeding += bleeding;
bloodloss += bleeding * 3;
- if (!Tutorial::active && aitype != playercontrolled && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) {
+ if (!Tutorial::active && !isPlayerControlled() && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) {
if (abs(Random() % 2) == 0) {
aitype = gethelptype;
lastseentime = 12;
deathbleeding += bleeding;
bloodloss += bleeding * 3;
- if (!Tutorial::active && aitype != playercontrolled && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) {
+ if (!Tutorial::active && !isPlayerControlled() && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) {
if (abs(Random() % 2) == 0) {
aitype = gethelptype;
lastseentime = 12;
*/
void Person::Reverse()
{
- if (!((victim->aitype == playercontrolled || hostiletime > 1 || staggerdelay <= 0) && victim->animTarget != jumpupanim && victim->animTarget != jumpdownanim && (!Tutorial::active || cananger) && hostile)) {
+ if (!((victim->isPlayerControlled() || hostiletime > 1 || staggerdelay <= 0) && victim->animTarget != jumpupanim && victim->animTarget != jumpdownanim && (!Tutorial::active || cananger) && hostile)) {
return;
}
victim->animTarget = upunchreversalanim;
}
if (animTarget == staffhitanim && distsq(&victim->coords, &coords) < 2 && ((victim->id == 0 && victim->crouchkeydown) || Random() % 4 == 0)) {
- if (victim->weaponactive != -1) {
+ if (victim->hasWeapon()) {
victim->throwtogglekeydown = 1;
XYZ tempVelocity = victim->velocity * .2;
if (tempVelocity.x == 0) {
victim->animTarget = staffhitreversalanim;
}
if (animTarget == staffspinhitanim && distsq(&victim->coords, &coords) < 2 && ((victim->id == 0 && victim->crouchkeydown) || Random() % 2 == 0)) {
- if (victim->weaponactive != -1) {
+ if (victim->hasWeapon()) {
victim->throwtogglekeydown = 1;
XYZ tempVelocity = victim->velocity * .2;
if (tempVelocity.x == 0) {
victim->animTarget = staffspinhitreversalanim;
}
if (animTarget == swordslashanim && distsq(&victim->coords, &coords) < 2 && ((victim->id == 0 && victim->crouchkeydown) || Random() % 4 == 0)) {
- if (victim->weaponactive != -1) {
+ if (victim->hasWeapon()) {
victim->throwtogglekeydown = 1;
XYZ tempVelocity = victim->velocity * .2;
if (tempVelocity.x == 0) {
victim->animTarget = swordslashreversalanim;
}
if (animTarget == knifeslashstartanim && distsq(&victim->coords, &coords) < 2 && (victim->id == 0 || Random() % 4 == 0)) {
- if (victim->weaponactive != -1) {
+ if (victim->hasWeapon()) {
victim->throwtogglekeydown = 1;
XYZ tempVelocity = victim->velocity * .2;
if (tempVelocity.x == 0) {
victim->victim = this->shared_from_this();
victim->targetyaw = targetyaw + 180;
}
- if ((animTarget == swordslashanim || animTarget == staffhitanim || animTarget == staffspinhitanim) && victim->weaponactive != -1) {
+ if ((animTarget == swordslashanim || animTarget == staffhitanim || animTarget == staffspinhitanim) && victim->hasWeapon()) {
animTarget = swordslashparriedanim;
parriedrecently = .4;
victim->parriedrecently = 0;
victim->targetyaw = targetyaw + 180;
if (abs(Random() % 20) == 0 || weapons[victim->weaponids[victim->weaponactive]].getType() == knife) {
- if (victim->weaponactive != -1) {
+ if (victim->hasWeapon()) {
if (weapons[victim->weaponids[0]].getType() == staff || weapons[weaponids[0]].getType() == staff) {
if (weapons[victim->weaponids[0]].getType() == staff) {
weapons[victim->weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
}
if (abs(Random() % 20) == 0) {
- if (weaponactive != -1) {
+ if (hasWeapon()) {
if (weapons[victim->weaponids[0]].getType() == staff || weapons[weaponids[0]].getType() == staff) {
if (weapons[victim->weaponids[0]].getType() == staff) {
weapons[victim->weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
velocity = 0;
victim->velocity = 0;
- if (aitype != playercontrolled) {
+ if (!isPlayerControlled()) {
feint = 0;
if (escapednum < 2) {
int chances = ((difficulty == 2) ? 3 : ((difficulty == 1) ? 5 : 10));
if (aitype == passivetype && damage < damagetolerance && ((!Tutorial::active || cananger) && hostile)) {
aitype = attacktypecutoff;
}
- if (!Tutorial::active && aitype != playercontrolled && damage < damagetolerance && damage > damagetolerance * 2 / 3 && creature == rabbittype) {
+ if (!Tutorial::active && !isPlayerControlled() && damage < damagetolerance && damage > damagetolerance * 2 / 3 && creature == rabbittype) {
if (abs(Random() % 2) == 0) {
aitype = gethelptype;
lastseentime = 12;
// play sounds
if (!Tutorial::active || id == 0) {
- if (speechdelay <= 0 && !dead && aitype != playercontrolled) {
+ if (speechdelay <= 0 && !dead && !isPlayerControlled()) {
int whichsound = -1;
if (creature == wolftype) {
// drop weapon
if (Random() % 2 == 0) {
- if (weaponactive != -1 && animTarget != rabbitkickanim && num_weapons > 0) {
+ if (hasWeapon() && animTarget != rabbitkickanim && num_weapons > 0) {
weapons[weaponids[0]].drop(jointVel(righthand) * scale * -.3, jointVel(righthand) * scale);
weapons[weaponids[0]].velocity.x += .01;
num_weapons--;
}
if (!crouchkeydown || (isLanding() || isLandhard()) || (wasLanding() || wasLandhard())) {
crouchtogglekeydown = 0;
- if (aitype == playercontrolled) {
+ if (isPlayerControlled()) {
feint = 0;
}
} else {
- if (!crouchtogglekeydown && Animation::animations[animTarget].attack == reversed && aitype == playercontrolled && (escapednum < 2 || reversaltrain)) {
+ if (!crouchtogglekeydown && Animation::animations[animTarget].attack == reversed && isPlayerControlled() && (escapednum < 2 || reversaltrain)) {
feint = 1;
}
if (!isFlip()) {
if (victim->aitype == gethelptype) {
victim->DoDamage(victim->damagetolerance - victim->damage);
}
- //victim->DoDamage(30);
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
DoBloodBig(0, 255);
emit_sound_at(clawslicesound, victim->coords);
victim->spurt = 1;
}
}
- if (!drawtogglekeydown && drawkeydown && (weaponactive == -1 || num_weapons == 1) && (targetFrame().label || (animTarget != animCurrent && animCurrent == rollanim)) && num_weapons > 0 && creature != wolftype) {
+ if (!drawtogglekeydown && drawkeydown && (!hasWeapon() || num_weapons == 1) && (targetFrame().label || (animTarget != animCurrent && animCurrent == rollanim)) && num_weapons > 0 && creature != wolftype) {
if (weapons[weaponids[0]].getType() == knife) {
- if (weaponactive == -1) {
+ if (!hasWeapon()) {
weaponactive = 0;
+ emit_sound_at(knifedrawsound, coords, 128);
} else if (weaponactive == 0) {
weaponactive = -1;
- }
-
- if (weaponactive == -1) {
emit_sound_at(knifesheathesound, coords);
}
- if (weaponactive != -1) {
- emit_sound_at(knifedrawsound, coords, 128);
- }
}
drawtogglekeydown = 1;
}
whichsound = footstepsound4;
}
}
- if (targetFrame().label == 4 && (weaponactive == -1 || (animTarget != knifeslashstartanim && animTarget != knifethrowanim && animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != knifefollowanim))) {
+ if (targetFrame().label == 4 && (!hasWeapon() || (animTarget != knifeslashstartanim && animTarget != knifethrowanim && animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != knifefollowanim))) {
if (Animation::animations[animTarget].attack != neutral) {
unsigned r = abs(Random() % 3);
if (r == 0) {
if (animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != staffgroundsmashanim) {
if ((targetFrame().label && (targetFrame().label < 5 || targetFrame().label == 8))) {
int whichsound = -1;
- if (targetFrame().label == 4 && aitype != playercontrolled) {
+ if (targetFrame().label == 4 && !isPlayerControlled()) {
if (Animation::animations[animTarget].attack != neutral) {
unsigned r = abs(Random() % 4);
whichsound = PersonType::types[creature].soundsAttack[r];
if (animCurrent == removeknifeanim && currentFrame().label == 5) {
for (unsigned i = 0; i < weapons.size(); i++) {
if (weapons[i].owner == -1) {
- if (distsqflat(&coords, &weapons[i].position) < 4 && weaponactive == -1) {
+ if (distsqflat(&coords, &weapons[i].position) < 4 && !hasWeapon()) {
if (distsq(&coords, &weapons[i].position) >= 1) {
if (weapons[i].getType() != staff) {
emit_sound_at(knifedrawsound, coords, 128.);
}
}
if ((weapons[i].owner == -1) || (hasvictim && (weapons[i].owner == int(victim->id)) && victim->skeleton.free)) {
- if (willwork && distsqflat(&coords, &weapons[i].position) < 3 && weaponactive == -1) {
+ if (willwork && distsqflat(&coords, &weapons[i].position) < 3 && !hasWeapon()) {
if (distsq(&coords, &weapons[i].position) < 1 || hasvictim) {
bool fleshstuck = false;
if (weapons[i].owner != -1) {
}
if (animCurrent == drawleftanim && currentFrame().label == 5) {
- if (weaponactive == -1) {
+ if (!hasWeapon()) {
weaponactive = 0;
+ emit_sound_at(knifedrawsound, coords, 128.);
} else if (weaponactive == 0) {
weaponactive = -1;
if (num_weapons == 2) {
weaponids[0] = weaponids[1];
weaponids[1] = buffer;
}
- }
- if (weaponactive == -1) {
emit_sound_at(knifesheathesound, coords, 128.);
}
- if (weaponactive != -1) {
- emit_sound_at(knifedrawsound, coords, 128.);
- }
}
if ((animCurrent == walljumprightkickanim && animTarget == walljumprightkickanim) || (animCurrent == walljumpleftkickanim && animTarget == walljumpleftkickanim)) {
if (id == 0) {
camerashake += .4;
}
- if (Random() % 2 || creature == wolftype) {
+ if (Random() % 2 || PersonType::types[creature].hasClaws) {
victim->spurt = 1;
DoBlood(.2, 250);
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
DoBloodBig(0, 250);
}
}
if (!Tutorial::active) {
emit_sound_at(heavyimpactsound, victim->coords, 128.);
}
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
emit_sound_at(clawslicesound, victim->coords, 128.);
victim->spurt = 1;
victim->DoBloodBig(2 / victim->armorhead, 175);
if (id == 0) {
camerashake += .4;
}
- if (Random() % 2 || creature == wolftype) {
+ if (Random() % 2 || PersonType::types[creature].hasClaws) {
victim->spurt = 1;
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
DoBloodBig(0, 235);
}
}
emit_sound_at(whooshhitsound, victim->coords);
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
emit_sound_at(clawslicesound, victim->coords, 128.);
victim->spurt = 1;
victim->DoBloodBig(2, 175);
if (!Tutorial::active) {
emit_sound_at(heavyimpactsound, victim->coords, 160.);
}
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
emit_sound_at(clawslicesound, victim->coords, 128.);
victim->spurt = 1;
victim->DoBloodBig(2 / victim->armorhead, 175);
if (!Tutorial::active) {
emit_sound_at(heavyimpactsound, victim->coords, 160.);
}
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
emit_sound_at(clawslicesound, victim->coords, 128.);
victim->spurt = 1;
victim->DoBloodBig(2 / victim->armorhead, 175);
camerashake += .4;
}
- if (weaponactive != -1) {
+ if (hasWeapon()) {
if (weapons[victim->weaponids[0]].getType() == staff || weapons[weaponids[0]].getType() == staff) {
if (weapons[victim->weaponids[0]].getType() == staff) {
weapons[victim->weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
}
if (animCurrent == knifethrowanim && currentFrame().label == 5) {
- if (weaponactive != -1) {
+ if (hasWeapon()) {
escapednum = 0;
XYZ aim;
aim = victim->coords + DoRotation(victim->jointPos(abdomen), 0, victim->yaw, 0) * victim->scale + victim->velocity * findDistance(&victim->coords, &coords) / 50 - (coords + DoRotation(jointPos(righthand), 0, yaw, 0) * scale);
emit_sound_at(knifeslicesound, victim->coords);
}
//victim->jointVel(abdomen)+=relative*damagemult*200;
- if (Animation::animations[victim->animTarget].attack && (victim->aitype != playercontrolled || victim->animTarget == knifeslashstartanim) && (victim->creature == rabbittype || victim->deathbleeding <= 0)) {
+ if (Animation::animations[victim->animTarget].attack && (!victim->isPlayerControlled() || victim->animTarget == knifeslashstartanim) && (victim->creature == rabbittype || victim->deathbleeding <= 0)) {
if (victim->id != 0 || difficulty == 2) {
victim->frameTarget = 0;
victim->animTarget = staggerbackhardanim;
}
victim->lowreversaldelay = 0;
victim->highreversaldelay = 0;
- if (aitype != playercontrolled) {
+ if (!isPlayerControlled()) {
weaponmissdelay = .6;
}
}
if (animCurrent == swordslashanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim) {
- if (victim->weaponactive == -1 || normaldotproduct(victim->facing, victim->coords - coords) > 0 || (Random() % 2 == 0)) {
+ if (!victim->hasWeapon() || normaldotproduct(victim->facing, victim->coords - coords) > 0 || (Random() % 2 == 0)) {
award_bonus(id, Slashbonus);
escapednum = 0;
if (!Tutorial::active) {
Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 2, 1, 1, 1, .3, 1);
}
} else {
- if (victim->weaponactive != -1) {
+ if (victim->hasWeapon()) {
if (weapons[victim->weaponids[0]].getType() == staff || weapons[weaponids[0]].getType() == staff) {
if (weapons[victim->weaponids[0]].getType() == staff) {
weapons[victim->weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
if (id == 0) {
camerashake += .4;
}
- if (Random() % 2 || creature == wolftype) {
+ if (Random() % 2 || PersonType::types[creature].hasClaws) {
victim->spurt = 1;
}
emit_sound_at(staffheadsound, victim->coords);
if (id == 0) {
camerashake += .4;
}
- if (Random() % 2 || creature == wolftype) {
+ if (Random() % 2 || PersonType::types[creature].hasClaws) {
victim->spurt = 1;
}
emit_sound_at(staffheadsound, victim->coords);
if (id == 0) {
camerashake += .4;
}
- if (Random() % 2 || creature == wolftype) {
+ if (Random() % 2 || PersonType::types[creature].hasClaws) {
victim->spurt = 1;
}
emit_sound_at(staffbodysound, victim->coords);
if (victim->howactive == typesleeping) {
victim->DoDamage(damagemult * 150 / victim->protectionhead);
}
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
emit_sound_at(clawslicesound, victim->coords, 128.);
victim->spurt = 1;
victim->DoBloodBig(2 / victim->armorhead, 175);
}
victim->Puff(abdomen);
victim->DoDamage(damagemult * 30 / victim->protectionhigh);
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
emit_sound_at(clawslicesound, victim->coords, 128.);
victim->spurt = 1;
victim->DoBloodBig(2 / victim->armorhigh, 170);
if (!Tutorial::active) {
emit_sound_at(heavyimpactsound, victim->coords, 128.);
}
- if (creature == wolftype) {
+ if (PersonType::types[creature].hasClaws) {
emit_sound_at(clawslicesound, victim->coords, 128);
victim->spurt = 1;
victim->DoBloodBig(2 / victim->armorhigh, 170);
}
if ((animTarget == swordslashreversalanim || animTarget == knifeslashreversalanim || animTarget == staffhitreversalanim || animTarget == staffspinhitreversalanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
- if (victim->weaponactive != -1 && victim->num_weapons > 0) {
+ if (victim->hasWeapon() && victim->num_weapons > 0) {
if (weapons[victim->weaponids[victim->weaponactive]].owner == int(victim->id)) {
takeWeapon(victim->weaponids[victim->weaponactive]);
victim->num_weapons--;
award_bonus(id, Reversal);
bool doslice;
- doslice = 0;
- if (weaponactive != -1 || creature == wolftype) {
- doslice = 1;
- }
- if (creature == rabbittype && weaponactive != -1) {
- if (weapons[weaponids[0]].getType() == staff) {
- doslice = 0;
- }
+ if (hasWeapon()) {
+ doslice = (weapons[weaponids[0]].getType() != staff);
+ } else {
+ doslice = PersonType::types[creature].hasClaws;
}
if (doslice) {
- if (weaponactive != -1) {
+ if (!hasWeapon()) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhigh, 175);
+ } else {
victim->DoBloodBig(2 / victim->armorhigh, 225);
emit_sound_at(knifeslicesound, victim->coords);
if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody) {
}
weapons[weaponids[weaponactive]].blooddrip += 3;
}
- if (weaponactive == -1 && creature == wolftype) {
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt = 1;
- victim->DoBloodBig(2 / victim->armorhigh, 175);
- }
}
}
victim->damage = victim->damagetolerance;
victim->permanentdamage = victim->damagetolerance - 1;
bool doslice;
- doslice = 0;
- if (weaponactive != -1 || creature == wolftype) {
- doslice = 1;
- }
- if (creature == rabbittype && weaponactive != -1) {
- if (weapons[weaponids[0]].getType() == staff) {
- doslice = 0;
- }
+ if (hasWeapon()) {
+ doslice = (weapons[weaponids[0]].getType() != staff);
+ } else {
+ doslice = PersonType::types[creature].hasClaws;
}
if (doslice) {
- if (weaponactive != -1) {
+ if (!hasWeapon()) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2, 175);
+ } else {
victim->DoBloodBig(200, 225);
emit_sound_at(knifeslicesound, victim->coords);
if (bloodtoggle) {
}
weapons[weaponids[weaponactive]].blooddrip += 5;
}
-
- if (creature == wolftype && weaponactive == -1) {
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt = 1;
- victim->DoBloodBig(2, 175);
- }
}
award_bonus(id, spinecrusher);
}
if (hasvictim && (animCurrent == knifefollowanim || animCurrent == knifesneakattackanim) && currentFrame().label == 5) {
- if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
+ if (hasWeapon() && victim->bloodloss < victim->damagetolerance) {
escapednum = 0;
if (animTarget == knifefollowanim) {
victim->DoBloodBig(200, 210);
victim->skeleton.joints[i].velocity = 0;
}
}
- if (weaponactive != -1 && Animation::animations[victim->animTarget].attack != reversal) {
+ if (hasWeapon() && Animation::animations[victim->animTarget].attack != reversal) {
emit_sound_at(fleshstabremovesound, victim->coords);
if (bloodtoggle) {
weapons[weaponids[weaponactive]].bloody = 2;
}
if (hasvictim && (animCurrent == swordsneakattackanim) && currentFrame().label == 5) {
- if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
+ if (hasWeapon() && victim->bloodloss < victim->damagetolerance) {
award_bonus(id, backstab);
escapednum = 0;
for (unsigned i = 0; i < victim->skeleton.joints.size(); i++) {
victim->skeleton.joints[i].velocity = 0;
}
- if (weaponactive != -1) {
+ if (hasWeapon()) {
emit_sound_at(fleshstabremovesound, victim->coords);
if (bloodtoggle) {
weapons[weaponids[weaponactive]].bloody = 2;
victim->spurt = 1;
DoBlood(.2, 240);
}
- if (weaponactive == -1) {
+ if (!hasWeapon()) {
if (!Tutorial::active) {
emit_sound_at(heavyimpactsound, victim->coords, 128.);
}
}
bool doslice;
- doslice = 0;
- if (weaponactive != -1 || creature == wolftype) {
- doslice = 1;
- }
- if (creature == rabbittype && weaponactive != -1) {
- if (weapons[weaponids[0]].getType() == staff) {
- doslice = 0;
- }
+ if (hasWeapon()) {
+ doslice = (weapons[weaponids[0]].getType() != staff);
+ } else {
+ doslice = PersonType::types[creature].hasClaws;
}
if (doslice) {
- if (weaponactive != -1) {
+ if (!hasWeapon()) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhead, 175);
+ } else {
victim->DoBloodBig(2 / victim->armorhead, 225);
emit_sound_at(knifeslicesound, victim->coords);
if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody) {
}
weapons[weaponids[weaponactive]].blooddrip += 3;
}
- if (weaponactive == -1 && creature == wolftype) {
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt = 1;
- victim->DoBloodBig(2 / victim->armorhead, 175);
- }
}
award_bonus(id, Reversal);
if (animCurrent == crouchdrawrightanim) {
animTarget = getCrouch();
}
- if (weaponactive == -1) {
+ if (!hasWeapon()) {
weaponactive = 0;
+ emit_sound_at(knifedrawsound, coords, 128.);
} else if (weaponactive == 0) {
weaponactive = -1;
if (num_weapons == 2) {
weaponids[0] = weaponids[1];
weaponids[1] = buffer;
}
- }
-
- if (weaponactive == -1) {
emit_sound_at(knifesheathesound, coords, 128.);
}
- if (weaponactive != -1) {
- emit_sound_at(knifedrawsound, coords, 128.);
- }
}
if (animCurrent == rollanim) {
animTarget = getCrouch();
animTarget = getIdle();
lastfeint = 0;
}
- if (animCurrent == blockhighleftanim && aitype != playercontrolled) {
+ if (animCurrent == blockhighleftanim && !isPlayerControlled()) {
animTarget = blockhighleftstrikeanim;
}
if (animCurrent == knifeslashstartanim || animCurrent == knifethrowanim || animCurrent == swordslashanim || animCurrent == staffhitanim || animCurrent == staffgroundsmashanim || animCurrent == staffspinhitanim) {
targetoffset = 0;
}
- if (num_weapons == 1 && weaponactive != -1) {
+ if (num_weapons == 1 && hasWeapon()) {
weaponstuck = -1;
}
frameTarget = 0;
}
}
- if (weaponactive == -1 && num_weapons > 0) {
+ if (!hasWeapon() && num_weapons > 0) {
if (weapons[weaponids[0]].getType() == staff) {
weaponactive = 0;
}
deathbleeding = 0;
}
if (bloodloss > damagetolerance && Animation::animations[animTarget].attack == neutral) {
- if (weaponactive != -1) {
+ if (hasWeapon()) {
weapons[weaponids[0]].drop(velocity * scale * -.3, velocity * scale);
weapons[weaponids[0]].velocity.x += .01;
num_weapons--;
RagDoll(0);
- if (weaponactive != -1) {
+ if (hasWeapon()) {
weapons[weaponids[0]].drop(velocity * scale * -.3, velocity * scale);
weapons[weaponids[0]].velocity.x += .01;
num_weapons--;
if (permanentdamage > damagetolerance && dead != 2) {
DoBlood(1, 255);
- if (weaponactive != -1) {
+ if (hasWeapon()) {
weapons[weaponids[0]].drop(velocity * scale * -.3, velocity * scale);
weapons[weaponids[0]].velocity.x += .01;
num_weapons--;
if (Tutorial::active && id != 0) {
play = 0;
}
- if (play && aitype != playercontrolled) {
+ if (play && !isPlayerControlled()) {
int whichsound = -1;
if (speechdelay <= 0) {
unsigned int i = abs(Random() % 4);
}
}
- if (weaponactive != -1) {
+ if (hasWeapon()) {
if (weapons[weaponids[weaponactive]].getType() != staff) {
righthandmorphstart = 1;
righthandmorphend = 1;
} else if (isRun()) {
velocity += facing * multiplier * speed * 700 * scale;
velspeed = findLength(&velocity);
- if (creature == rabbittype) {
- if (velspeed > speed * 55 * scale) {
- velocity /= velspeed;
- velspeed = speed * 55 * scale;
- velocity *= velspeed;
- }
- }
- if (creature == wolftype) {
- if (velspeed > speed * 75 * scale) {
- velocity /= velspeed;
- velspeed = speed * 75 * scale;
- velocity *= velspeed;
- }
+ if (velspeed > speed * PersonType::types[creature].maxRunSpeed * scale) {
+ velocity /= velspeed;
+ velspeed = speed * PersonType::types[creature].maxRunSpeed * scale;
+ velocity *= velspeed;
}
velocity.y += gravity * multiplier * 20;
ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
void Person::doAI()
{
- if (aitype != playercontrolled && !Dialog::inDialog()) {
+ if (!isPlayerControlled() && !Dialog::inDialog()) {
jumpclimb = 0;
//disable movement in editor
if (Game::editorenabled) {
if ((!Tutorial::active || cananger) &&
hostile &&
+ !isPlayerFriend() &&
!Person::players[0]->dead &&
distsq(&coords, &Person::players[0]->coords) < 400 &&
occluded < 25) {
//hearing sounds
if (!Game::editorenabled) {
if (howactive <= typesleeping) {
- if (numenvsounds > 0 && (!Tutorial::active || cananger) && hostile) {
+ if (numenvsounds > 0 && (!Tutorial::active || cananger) && !isPlayerFriend() && hostile) {
for (int j = 0; j < numenvsounds; j++) {
float vol = howactive == typesleeping ? envsoundvol[j] - 14 : envsoundvol[j];
if (vol > 0 && distsq(&coords, &envsound[j]) < 2 * (vol + vol * (creature == rabbittype) * 3)) {
if (howactive < typesleeping &&
((!Tutorial::active || cananger) && hostile) &&
+ !isPlayerFriend() &&
!Person::players[0]->dead &&
distsq(&coords, &Person::players[0]->coords) < 400 &&
occluded < 25) {
jumpkeydown = 1;
}
- if (numenvsounds > 0 && ((!Tutorial::active || cananger) && hostile)) {
+ if (numenvsounds > 0 && ((!Tutorial::active || cananger) && !isPlayerFriend() && hostile)) {
for (int k = 0; k < numenvsounds; k++) {
if (distsq(&coords, &envsound[k]) < 2 * (envsoundvol[k] + envsoundvol[k] * (creature == rabbittype) * 3)) {
aitype = attacktypecutoff;
}
if (!Person::players[0]->dead &&
+ !isPlayerFriend() &&
losupdatedelay < 0 &&
!Game::editorenabled &&
occluded < 2 &&
lastseentime = 12;
- if (!Person::players[0]->dead && ((!Tutorial::active || cananger) && hostile)) {
- if (ally < 0 || weaponactive != -1 || lastchecktime <= 0) {
+ if (!Person::players[0]->dead && !isPlayerFriend() && ((!Tutorial::active || cananger) && hostile)) {
+ if (ally < 0 || hasWeapon() || lastchecktime <= 0) {
aitype = attacktypecutoff;
lastseentime = 1;
}
if (isIdle()) {
crouchkeydown = 1;
}
- if (Person::players[0]->animTarget != rabbitkickanim && Person::players[0]->weaponactive != -1) {
+ if (Person::players[0]->animTarget != rabbitkickanim && Person::players[0]->hasWeapon()) {
if (weapons[Person::players[0]->weaponids[0]].getType() == knife) {
if (isIdle() || isCrouch() || isRun() || isFlip()) {
if (abs(Random() % 2) == 0) {
animTarget != backhandspringanim &&
animTarget != dodgebackanim) {
//draw weapon
- if (weaponactive == -1 && num_weapons > 0) {
+ if (!hasWeapon() && num_weapons > 0) {
drawkeydown = Random() % 2;
} else {
drawkeydown = 0;
lookyaw = targetyaw;
aiupdatedelay = .2 + fabs((float)(Random() % 100) / 1000);
- if (distsq(&coords, &Person::players[0]->coords) > 5 && (Person::players[0]->weaponactive == -1 || weaponactive != -1)) {
+ if (distsq(&coords, &Person::players[0]->coords) > 5 && (!Person::players[0]->hasWeapon() || hasWeapon())) {
forwardkeydown = 1;
} else if ((distsq(&coords, &Person::players[0]->coords) > 16 ||
distsq(&coords, &Person::players[0]->coords) < 9) &&
- Person::players[0]->weaponactive != -1) {
+ Person::players[0]->hasWeapon()) {
forwardkeydown = 1;
} else if (Random() % 6 == 0 || (creature == wolftype && Random() % 3 == 0)) {
forwardkeydown = 1;
targetyaw += 90 * (whichdirection * 2 - 1);
}
//attack!!!
- if (Random() % 2 == 0 || weaponactive != -1 || creature == wolftype) {
+ if (Random() % 2 == 0 || hasWeapon() || creature == wolftype) {
attackkeydown = 1;
} else {
attackkeydown = 0;
}
//TODO: wat
- if (aitype != playercontrolled &&
+ if (!isPlayerControlled() &&
(isIdle() ||
isCrouch() ||
isRun())) {
Person::players[j]->lastattack3 == Person::players[j]->animTarget &&
(Random() % 2 == 0 || difficulty == 2) ||
(isIdle() || isRun()) &&
- Person::players[j]->weaponactive != -1 ||
+ Person::players[j]->hasWeapon() ||
Person::players[j]->animTarget == swordslashanim &&
- weaponactive != -1 ||
+ hasWeapon() ||
Person::players[j]->animTarget == staffhitanim ||
Person::players[j]->animTarget == staffspinhitanim)) {
if (distsq(&Person::players[j]->coords, &Person::players[j]->victim->coords) < 4 &&
Person::players[j]->animTarget == knifeslashstartanim ||
Person::players[j]->animTarget == swordslashanim &&
(distsq(&Person::players[j]->coords, &coords) < 2 ||
- weaponactive != -1))) {
+ hasWeapon()))) {
if (target >= 0) {
target = -1;
} else {
} else if (howactive >= typesleeping) {
targetheadyaw = targetyaw;
targetheadpitch = 0;
+ } else if (isPlayerFriend()) {
+ targetheadyaw = 180 - roughDirectionTo(coords, Person::players[0]->coords);
+ targetheadpitch = pitchTo(coords, Person::players[0]->coords);
} else {
if (interestdelay <= 0) {
interestdelay = .7 + (float)(abs(Random() % 100)) / 100;
}
}
}
+
+bool Person::catchKnife()
+{
+ return
+ ((PersonType::types[creature].knifeCatchingType == 0) && (Random() % 2 != 0) && (!hasWeapon()) && (aitype == attacktypecutoff)) ||
+ ((PersonType::types[creature].knifeCatchingType == 1) && (Random() % 3 != 0) && (!hasWeapon()) && (isIdle() || isRun() || animTarget == walkanim));
+}