/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
void UpdateVertexArray();
void UpdateVertexArrayNoTex();
void UpdateVertexArrayNoTexNoNorm();
- bool loadnotex(const char *filename);
- bool loadraw(char *filename);
- bool load(const char *filename, bool texture);
- bool loaddecal(const char *filename, bool texture);
+ bool loadnotex(const std::string& filename);
+ bool loadraw(const std::string& filename);
+ bool load(const std::string& filename, bool texture);
+ bool loaddecal(const std::string& filename, bool texture);
void Scale(float xscale, float yscale, float zscale);
void FlipTexCoords();
void UniformTexCoords();