}
}
-bool Model::loadnotex(const char *filename )
+bool Model::loadnotex(const std::string& filename )
{
FILE *tfile;
long i;
}
-bool Model::load(const char *filename, bool texture )
+bool Model::load(const std::string& filename, bool texture )
{
FILE *tfile;
long i;
return true;
}
-bool Model::loaddecal(const char *filename, bool texture )
+bool Model::loaddecal(const std::string& filename, bool texture )
{
FILE *tfile;
long i, j;
return true;
}
-bool Model::loadraw(char *filename )
+bool Model::loadraw(const std::string& filename)
{
FILE *tfile;
long i;