/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MENU_H_
#include "Game.h"
-namespace Menu
+struct MenuItem {
+ enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
+ int id;
+ string text;
+ Texture texture;
+ int x, y, w, h;
+ float r, g, b;
+ float effectfade;
+
+ float linestartsize;
+ float lineendsize;
+
+ MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
+ int _x, int _y, int _w, int _h, float _r, float _g, float _b,
+ float _linestartsize = 1, float _lineendsize = 1);
+};
+
+class Menu
{
-void clearMenu();
-void addLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
-void addButton(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
-void addImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
-void addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
-void addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b);
-void addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b);
-void addMapLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
-void setText(int id, const string& text);
-void setText(int id, const string& text, int x, int y, int w, int h);
-int getSelected(int mousex, int mousey);
-void drawItems();
-}
+public:
+ static void clearMenu();
+ static void addLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
+ static void addButton(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
+ static void addImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
+ static void addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
+ static void addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b);
+ static void addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b);
+ static void addMapLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
+ static void setText(int id, const string& text);
+ static void setText(int id, const string& text, int x, int y, int w, int h);
+ static int getSelected(int mousex, int mousey);
+ static void drawItems();
+
+ static void Load();
+ static void Tick();
+ static void updateSettingsMenu();
+ static void updateStereoConfigMenu();
+ static void updateControlsMenu();
+ static void setKeySelected();
+
+private:
+ static void handleFadeEffect();
+
+ static std::vector<MenuItem> items;
+};
#endif