+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#include <vector>
#include <string>
#include "gamegl.h"
extern float multiplier;
struct MenuItem {
- enum MenuItemType{NONE,LABEL,BUTTON,IMAGE,IMAGEBUTTON,MAPMARKER,MAPLINE,MAPLABEL} type;
+ enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
int id;
string text;
- int texture;
- int x,y,w,h;
- float r,g,b;
+ Texture texture;
+ int x, y, w, h;
+ float r, g, b;
float effectfade;
float linestartsize;
float lineendsize;
- void init(MenuItemType _type, int _id, const string& _text, int _texture,
- int _x, int _y, int _w, int _h, float _r, float _g, float _b,
- float _linestartsize=1, float _lineendsize=1){
- type=_type;
- id=_id;
- text=_text;
- texture=_texture;
- x=_x; y=_y; w=_w; h=_h;
- r=_r; g=_g; b=_b;
- effectfade=0;
- linestartsize=_linestartsize;
- lineendsize=_lineendsize;
- if(type==MenuItem::BUTTON){
- if(w==-1)
- w=text.length()*10;
- if(h==-1)
- h=20;
+ void init(MenuItemType _type, int _id, const string& _text, Texture _texture,
+ int _x, int _y, int _w, int _h, float _r, float _g, float _b,
+ float _linestartsize = 1, float _lineendsize = 1) {
+ type = _type;
+ id = _id;
+ text = _text;
+ texture = _texture;
+ x = _x;
+ y = _y;
+ w = _w;
+ h = _h;
+ r = _r;
+ g = _g;
+ b = _b;
+ effectfade = 0;
+ linestartsize = _linestartsize;
+ lineendsize = _lineendsize;
+ if (type == MenuItem::BUTTON) {
+ if (w == -1)
+ w = text.length() * 10;
+ if (h == -1)
+ h = 20;
}
}
};
-void Menu::clearMenu(){
+void Menu::clearMenu()
+{
items.clear();
}
-void Menu::addLabel(int id,const string& text,int x,int y,float r,float g,float b){
+void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
+{
items.push_back(MenuItem());
- items.back().init(MenuItem::LABEL,id,text,0,x,y,-1,-1,r,g,b);
+ items.back().init(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
}
-void Menu::addButton(int id,const string& text,int x,int y,float r,float g,float b){
+void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
+{
items.push_back(MenuItem());
- items.back().init(MenuItem::BUTTON,id,text,0,x,y,-1,-1,r,g,b);
+ items.back().init(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
}
-void Menu::addImage(int id,int texture,int x,int y,int w,int h,float r,float g,float b){
+void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
+{
items.push_back(MenuItem());
- items.back().init(MenuItem::IMAGE,id,"",texture,x,y,w,h,r,g,b);
+ items.back().init(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
}
-void Menu::addButtonImage(int id,int texture,int x,int y,int w,int h,float r,float g,float b){
+void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
+{
items.push_back(MenuItem());
- items.back().init(MenuItem::IMAGEBUTTON,id,"",texture,x,y,w,h,r,g,b);
+ items.back().init(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
}
-void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r,float g,float b){
+void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
+{
items.push_back(MenuItem());
- items.back().init(MenuItem::MAPLINE,-1,"",0,x,y,w,h,r,g,b,startsize,endsize);
+ items.back().init(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
}
-void Menu::addMapMarker(int id,int texture,int x,int y,int w,int h,float r,float g,float b){
+void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
+{
items.push_back(MenuItem());
- items.back().init(MenuItem::MAPMARKER,id,"",texture,x,y,w,h,r,g,b);
+ items.back().init(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
}
-void Menu::addMapLabel(int id,const string& text,int x,int y,float r,float g,float b){
+void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
+{
items.push_back(MenuItem());
- items.back().init(MenuItem::MAPLABEL,id,text,0,x,y,-1,-1,r,g,b);
+ items.back().init(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
}
-void Menu::setText(int id,const string& text){
- for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
- if(it->id==id){
- it->text=text;
- it->w=it->text.length()*10;
+void Menu::setText(int id, const string& text)
+{
+ for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
+ if (it->id == id) {
+ it->text = text;
+ it->w = it->text.length() * 10;
break;
}
}
-void Menu::setText(int id,const string& text,int x,int y,int w,int h){
- for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
- if(it->id==id){
- it->text=text;
- it->x=x;
- it->y=y;
- if(w==-1)
- it->w=it->text.length()*10;
- if(h==-1)
- it->h=20;
+void Menu::setText(int id, const string& text, int x, int y, int w, int h)
+{
+ for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
+ if (it->id == id) {
+ it->text = text;
+ it->x = x;
+ it->y = y;
+ if (w == -1)
+ it->w = it->text.length() * 10;
+ if (h == -1)
+ it->h = 20;
break;
}
}
-int Menu::getSelected(int mousex, int mousey){
- for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
- if(it->type==MenuItem::BUTTON || it->type==MenuItem::IMAGEBUTTON || it->type==MenuItem::MAPMARKER){
- int mx=mousex;
- int my=mousey;
- if(it->type==MenuItem::MAPMARKER){
- mx-=1;
- my+=2;
+int Menu::getSelected(int mousex, int mousey)
+{
+ for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
+ if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) {
+ int mx = mousex;
+ int my = mousey;
+ if (it->type == MenuItem::MAPMARKER) {
+ mx -= 1;
+ my += 2;
}
- if(mx>=it->x && mx<it->x+it->w && my>=it->y && my<it->y+it->h)
+ if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h)
return it->id;
}
return -1;
}
-void GUITick(){
- for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++){
- if(it->id==Game::selected){
- it->effectfade+=multiplier*5;
- if(it->effectfade>1)
- it->effectfade=1;
- }else{
- it->effectfade-=multiplier*5;
- if(it->effectfade<0)
- it->effectfade=0;
- }
+void GUITick()
+{
+ for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
+ if (it->id == Game::selected) {
+ it->effectfade += multiplier * 5;
+ if (it->effectfade > 1)
+ it->effectfade = 1;
+ } else {
+ it->effectfade -= multiplier * 5;
+ if (it->effectfade < 0)
+ it->effectfade = 0;
+ }
}
}
-void Menu::drawItems(){
+void Menu::drawItems()
+{
GUITick();
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
- for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++){
- switch(it->type){
+ for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
+ switch (it->type) {
case MenuItem::IMAGE:
case MenuItem::IMAGEBUTTON:
case MenuItem::MAPMARKER:
- glColor4f(it->r,it->g,it->b,1);
+ glColor4f(it->r, it->g, it->b, 1);
glPushMatrix();
- if(it->type==MenuItem::MAPMARKER){
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glTranslatef(2.5,-4.5,0); //from old code
- }else{
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+ if (it->type == MenuItem::MAPMARKER) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTranslatef(2.5, -4.5, 0); //from old code
+ } else {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
- glBindTexture(GL_TEXTURE_2D,it->texture);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ it->texture.bind();
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBegin(GL_QUADS);
- glTexCoord2f(0,0);
- glVertex3f(it->x,it->y,0);
- glTexCoord2f(1,0);
- glVertex3f(it->x+it->w,it->y,0);
- glTexCoord2f(1,1);
- glVertex3f(it->x+it->w,it->y+it->h,0);
- glTexCoord2f(0,1);
- glVertex3f(it->x,it->y+it->h,0);
+ glTexCoord2f(0, 0);
+ glVertex3f(it->x, it->y, 0);
+ glTexCoord2f(1, 0);
+ glVertex3f(it->x + it->w, it->y, 0);
+ glTexCoord2f(1, 1);
+ glVertex3f(it->x + it->w, it->y + it->h, 0);
+ glTexCoord2f(0, 1);
+ glVertex3f(it->x, it->y + it->h, 0);
glEnd();
- if(it->type!=MenuItem::IMAGE){
+ if (it->type != MenuItem::IMAGE) {
//mouseover highlight
- for(int i=0;i<10;i++){
- if(1-((float)i)/10-(1-it->effectfade)>0){
- glColor4f(it->r,it->g,it->b,(1-((float)i)/10-(1-it->effectfade))*.25);
+ for (int i = 0; i < 10; i++) {
+ if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) {
+ glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
glBegin(GL_QUADS);
- glTexCoord2f(0,0);
- glVertex3f(it->x-((float)i)*1/2, it->y-((float)i)*1/2, 0);
- glTexCoord2f(1,0);
- glVertex3f(it->x+it->w+((float)i)*1/2, it->y-((float)i)*1/2, 0);
- glTexCoord2f(1,1);
- glVertex3f(it->x+it->w+((float)i)*1/2, it->y+it->h+((float)i)*1/2, 0);
- glTexCoord2f(0,1);
- glVertex3f(it->x-((float)i)*1/2, it->y+it->h+((float)i)*1/2, 0);
+ glTexCoord2f(0, 0);
+ glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
+ glTexCoord2f(1, 0);
+ glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
+ glTexCoord2f(1, 1);
+ glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
+ glTexCoord2f(0, 1);
+ glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
glEnd();
}
}
break;
case MenuItem::LABEL:
case MenuItem::BUTTON:
- glColor4f(it->r,it->g,it->b,1);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- Game::text->glPrint(it->x,it->y,it->text.c_str(),0,1,640,480);
- if(it->type!=MenuItem::LABEL){
+ glColor4f(it->r, it->g, it->b, 1);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480);
+ if (it->type != MenuItem::LABEL) {
//mouseover highlight
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- for(int i=0;i<15;i++){
- if(1-((float)i)/15-(1-it->effectfade)>0){
- glColor4f(it->r,it->g,it->b,(1-((float)i)/10-(1-it->effectfade))*.25);
- Game::text->glPrint(it->x-((float)i),it->y,it->text.c_str(),0,1+((float)i)/70,640,480);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ for (int i = 0; i < 15; i++) {
+ if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) {
+ glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
+ Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480);
}
}
}
break;
case MenuItem::MAPLABEL:
- Game::text->glPrintOutlined(0.9,0,0,it->x,it->y,it->text.c_str(),0,0.6,640,480);
+ Game::text->glPrintOutlined(0.9, 0, 0, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480);
break;
case MenuItem::MAPLINE: {
XYZ linestart;
- linestart.x=it->x;
- linestart.y=it->y;
- linestart.z=0;
+ linestart.x = it->x;
+ linestart.y = it->y;
+ linestart.z = 0;
XYZ lineend;
- lineend.x=it->x+it->w;
- lineend.y=it->y+it->h;
- lineend.z=0;
- XYZ offset=lineend-linestart;
- XYZ fac=offset;
+ lineend.x = it->x + it->w;
+ lineend.y = it->y + it->h;
+ lineend.z = 0;
+ XYZ offset = lineend - linestart;
+ XYZ fac = offset;
Normalise(&fac);
- offset=DoRotation(offset,0,0,90);
+ offset = DoRotation(offset, 0, 0, 90);
Normalise(&offset);
- linestart+=fac*4*it->linestartsize;
- lineend-=fac*4*it->lineendsize;
+ linestart += fac * 4 * it->linestartsize;
+ lineend -= fac * 4 * it->lineendsize;
- glDisable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(it->r,it->g,it->b,1);
+ glDisable(GL_TEXTURE_2D);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(it->r, it->g, it->b, 1);
glPushMatrix();
- glTranslatef(2,-5,0); //from old code
+ glTranslatef(2, -5, 0); //from old code
glBegin(GL_QUADS);
- glVertex3f(linestart.x-offset.x*it->linestartsize, linestart.y-offset.y*it->linestartsize, 0.0f);
- glVertex3f(linestart.x+offset.x*it->linestartsize, linestart.y+offset.y*it->linestartsize, 0.0f);
- glVertex3f(lineend.x+offset.x*it->lineendsize, lineend.y+offset.y*it->lineendsize, 0.0f);
- glVertex3f(lineend.x-offset.x*it->lineendsize, lineend.y-offset.y*it->lineendsize, 0.0f);
+ glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
+ glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
+ glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
+ glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
glEnd();
glPopMatrix();
glEnable(GL_TEXTURE_2D);
- } break;
+ }
+ break;
+ default:
+ case MenuItem::NONE:
+ break;
}
}
}