struct MenuItem {
enum MenuItemType{NONE,LABEL,BUTTON,IMAGE,IMAGEBUTTON,MAPMARKER,MAPLINE,MAPLABEL} type;
int id;
- string label;
- int texture;
- MBCallback cb;
+ string text;
+ Texture texture;
int x,y,w,h;
float r,g,b;
float effectfade;
float linestartsize;
float lineendsize;
- void init(MenuItemType _type, int _id, const string& _label, int _texture, MBCallback _cb,
+ void init(MenuItemType _type, int _id, const string& _text, Texture _texture,
int _x, int _y, int _w, int _h, float _r, float _g, float _b,
float _linestartsize=1, float _lineendsize=1){
type=_type;
id=_id;
- label=_label;
+ text=_text;
texture=_texture;
- cb=_cb;
x=_x; y=_y; w=_w; h=_h;
r=_r; g=_g; b=_b;
effectfade=0;
lineendsize=_lineendsize;
if(type==MenuItem::BUTTON){
if(w==-1)
- w=label.length()*10;
+ w=text.length()*10;
if(h==-1)
h=20;
}
-void Menu::GUITick(Game* game){
- for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++){
- if(it->id==game->selected){
- it->effectfade+=multiplier*5;
- if(it->effectfade>1)
- it->effectfade=1;
- }else{
- it->effectfade-=multiplier*5;
- if(it->effectfade<0)
- it->effectfade=0;
- }
- }
-}
-
void Menu::clearMenu(){
items.clear();
}
-void Menu::addLabel(int id,const string& label,int x,int y){
+void Menu::addLabel(int id,const string& text,int x,int y,float r,float g,float b){
items.push_back(MenuItem());
- items.back().init(MenuItem::LABEL,id,label,0,NULL,x,y,-1,-1,1,0,0);
+ items.back().init(MenuItem::LABEL,id,text,Texture(),x,y,-1,-1,r,g,b);
}
-void Menu::addButton(int id,const string& label,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){
+void Menu::addButton(int id,const string& text,int x,int y,float r,float g,float b){
items.push_back(MenuItem());
- items.back().init(MenuItem::BUTTON,id,label,0,cb,x,y,w,h,r,g,b);
+ items.back().init(MenuItem::BUTTON,id,text,Texture(),x,y,-1,-1,r,g,b);
}
-void Menu::addImage(int id,int texture,int x,int y,int w,int h){
+void Menu::addImage(int id,Texture texture,int x,int y,int w,int h,float r,float g,float b){
items.push_back(MenuItem());
- items.back().init(MenuItem::IMAGE,id,"",texture,NULL,x,y,w,h,1,1,1);
+ items.back().init(MenuItem::IMAGE,id,"",texture,x,y,w,h,r,g,b);
}
-void Menu::addImageButton(int id,int texture,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){
+void Menu::addButtonImage(int id,Texture texture,int x,int y,int w,int h,float r,float g,float b){
items.push_back(MenuItem());
- items.back().init(MenuItem::IMAGEBUTTON,id,"",texture,cb,x,y,w,h,r,g,b);
+ items.back().init(MenuItem::IMAGEBUTTON,id,"",texture,x,y,w,h,r,g,b);
}
void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r,float g,float b){
items.push_back(MenuItem());
- items.back().init(MenuItem::MAPLINE,-1,"",0,NULL,x,y,w,h,r,g,b,startsize,endsize);
+ items.back().init(MenuItem::MAPLINE,-1,"",Texture(),x,y,w,h,r,g,b,startsize,endsize);
}
-void Menu::addMapMarker(int id,int texture,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){
+void Menu::addMapMarker(int id,Texture texture,int x,int y,int w,int h,float r,float g,float b){
items.push_back(MenuItem());
- items.back().init(MenuItem::MAPMARKER,id,"",texture,cb,x,y,w,h,r,g,b);
+ items.back().init(MenuItem::MAPMARKER,id,"",texture,x,y,w,h,r,g,b);
}
-
-void Menu::setMapItem(int id){
- for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
- if(it->id==id){
- if(it->type==MenuItem::LABEL)
- it->type=MenuItem::MAPLABEL;
- break;
- }
+void Menu::addMapLabel(int id,const string& text,int x,int y,float r,float g,float b){
+ items.push_back(MenuItem());
+ items.back().init(MenuItem::MAPLABEL,id,text,Texture(),x,y,-1,-1,r,g,b);
}
-void Menu::setButtonText(int id,const string& label){
+void Menu::setText(int id,const string& text){
for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
if(it->id==id){
- it->label=label;
- it->w=it->label.length()*10;
+ it->text=text;
+ it->w=it->text.length()*10;
break;
}
}
-void Menu::setButtonText(int id,const string& label,int x,int y,int w,int h){
+void Menu::setText(int id,const string& text,int x,int y,int w,int h){
for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
if(it->id==id){
- it->label=label;
+ it->text=text;
it->x=x;
it->y=y;
if(w==-1)
- it->w=it->label.length()*10;
+ it->w=it->text.length()*10;
if(h==-1)
it->h=20;
break;
int Menu::getSelected(int mousex, int mousey){
for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
- if(it->type==MenuItem::BUTTON || it->type==MenuItem::IMAGEBUTTON || it->type==MenuItem::MAPMARKER){
+ if(it->type==MenuItem::BUTTON || it->type==MenuItem::IMAGEBUTTON || it->type==MenuItem::MAPMARKER) {
int mx=mousex;
int my=mousey;
if(it->type==MenuItem::MAPMARKER){
return -1;
}
-void Menu::drawItems(Game* game){
+void GUITick(){
+ for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++){
+ if(it->id==Game::selected){
+ it->effectfade+=multiplier*5;
+ if(it->effectfade>1)
+ it->effectfade=1;
+ }else{
+ it->effectfade-=multiplier*5;
+ if(it->effectfade<0)
+ it->effectfade=0;
+ }
+ }
+}
+
+void Menu::drawItems(){
+ GUITick();
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
glPushMatrix();
if(it->type==MenuItem::MAPMARKER){
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glTranslatef(2,-5,0); //from old code
+ glTranslatef(2.5,-4.5,0); //from old code
}else{
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
}
- glBindTexture(GL_TEXTURE_2D,it->texture);
+ it->texture.bind();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBegin(GL_QUADS);
case MenuItem::BUTTON:
glColor4f(it->r,it->g,it->b,1);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- game->text.glPrint(it->x,it->y,it->label.c_str(),0,1,640,480);
+ Game::text->glPrint(it->x,it->y,it->text.c_str(),0,1,640,480);
if(it->type!=MenuItem::LABEL){
//mouseover highlight
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
for(int i=0;i<15;i++){
if(1-((float)i)/15-(1-it->effectfade)>0){
glColor4f(it->r,it->g,it->b,(1-((float)i)/10-(1-it->effectfade))*.25);
- game->text.glPrint(it->x-((float)i),it->y,it->label.c_str(),0,1+((float)i)/70,640,480);
+ Game::text->glPrint(it->x-((float)i),it->y,it->text.c_str(),0,1+((float)i)/70,640,480);
}
}
}
break;
case MenuItem::MAPLABEL:
- game->text.glPrintOutlined(0.9,0,0,it->x,it->y,it->label.c_str(),0,0.6,640,480);
+ Game::text->glPrintOutlined(0.9,0,0,it->x,it->y,it->text.c_str(),0,0.6,640,480);
break;
case MenuItem::MAPLINE: {
XYZ linestart;